RE: [hlds_linux] Server hosting: bandwidth needs

2005-03-01 Thread Bart King
Hello, I run a very popular 64-player Counter-Strike: Source server in the UK, in which it gets, on average, 48 clients (it hits capacity on some custom maps that support 64 spawns - if only the official maps supported more). The bandwidth such a monster of a server uses varies. If, for example

Re: [hlds_linux] Server hosting: bandwidth needs

2005-02-28 Thread m0gely
Dan Sorenson wrote: Is anybody monitoring their circuit utilization and can give a more definative answer, or is this enough to start with on sketching out a bandwidth requirement? - Dan My maxrate setting is 8000 and I see less than 4.5kB/sec per player outgoing. This would mean roughl

[hlds_linux] Server hosting: bandwidth needs

2005-02-28 Thread Dan Sorenson
Speaking of server hosting, I've been asked to come up with some bandwidth figures for some dedicated source servers. The client location is fed with an OC3 over ATM, which allows for the setting of bandwidth on a per-VC (virtual circuit) basis. Thus server A could pay for 2xT1=3Mbps and