Re: [hlds_linux] Why Valve want to break HL1 engine aftereachupdates...

2008-10-24 Thread Michael Madsen - Gamelaunch ApS
Sent: 24. oktober 2008 03:28 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Why Valve want to break HL1 engine aftereachupdates... I am using this: http://developer.valvesoftware.com/wiki/Source_Server_Query_Protocol After connection I send A2S_INFO without challenging

Re: [hlds_linux] Why Valve want to break HL1 engine aftereachupdates...

2008-10-24 Thread Taavi Sannik
Ronny Schedel wrote: I am using this: http://developer.valvesoftware.com/wiki/Source_Server_Query_Protocol After connection I send A2S_INFO without challenging the server before. The packet is like described: FF FF FF FF 54 53 6F 75 72 63 65 20 45 6E 67 69 TSource Engi 6E 65 20 51 75

Re: [hlds_linux] Why Valve want to break HL1 engine aftereachupdates...

2008-10-23 Thread Ronny Schedel
I am using this: http://developer.valvesoftware.com/wiki/Source_Server_Query_Protocol After connection I send A2S_INFO without challenging the server before. The packet is like described: FF FF FF FF 54 53 6F 75 72 63 65 20 45 6E 67 69 TSource Engi 6E 65 20 51 75 65 72 79 00

Re: [hlds_linux] Why Valve want to break HL1 engine aftereachupdates...

2008-10-23 Thread Joachim Sehlstedt
Sure you are doing the connection right then? Using udp to the port the server is running on works just fine here. Beside parsing and error handling this is all I do in the php class I've written. fsockopen(udp:// . $hostname, $port, $this-errno, $this-error, 5) $data =