Problems start with more than 22 players, Its pointless to use a full
dedicated for just 1 server.
As a side note, I performed an experiment where I put two 24 player
quickplay servers up on a P4 with 2 gigs of RAM, and there was no
problems running it and the gameplay didn't have any noticeable
On 20.07.2011 00:05, Björn Rohlén wrote:
And in this case, one really CAN question why this is so. I remember when
moving from Q3F/ETF (quake3/enemy territory based TeamFortress) to HL/SRC. I
had 2x24 servers on ONE p4-3ghz and 4gb ram and while both pubs were full
and packed with action, that ON
As a side note, I performed an experiment where I put two 24 player
quickplay servers up on a P4 with 2 gigs of RAM, and there was no
problems running it and the gameplay didn't have any noticeable
latency. So, food for thought.
2011/7/19 Björn Rohlén :
> And in this case, one really CAN question
And in this case, one really CAN question why this is so. I remember when
moving from Q3F/ETF (quake3/enemy territory based TeamFortress) to HL/SRC. I
had 2x24 servers on ONE p4-3ghz and 4gb ram and while both pubs were full
and packed with action, that ONE cpu would chew up ~85% cpu. Now, source i
We've all in the same boat. There's not much you can do without
Valve's assistance, no one seems interested in helping. Both Movement
and Registration have gone to hell since the EP1 -> OB swap. I'm
constantly getting stuck in walls, Hitboxes are not lining up with
models. We're running on a E3-127
Our 32x servers require a dedicated core of a i7 2.8GHz each to maintain
66 update rate, and even then they drop into the 40s in times of high
action. Orangebox's server code is simply not very optimized. Valve
updating their compilers to use SSE3/4 instructions and tree
vectorization might hel
X3220 is a 4 core CPU. First one of the quad core versions.
OrangeBox utilize only one core, so basically you are using
only 2.4GHz of all available. Try using the 100Hz kernel.
On Wed, 20 Jul 2011 00:27:07 +0300, Andres Pozos
wrote:
Hi:
Since the source engine migration to orangebox las y
Hi:
Since the source engine migration to orangebox las year i noticed that
with each update the engine take more and more resources. A server with
more than 20 slots take ALL resources availables.
My server:
Intel(R) Xeon(R) CPU X3220 @ 2.40GHz 8 cores
8GB RAM
Cpu(s): 90.4%us, 0.4
Hi:
Since the source engine migration to orangebox las year i noticed that
with each update the engine take more and more resources. A server
with more than 20 slots take ALL resources availables.
My server:
Intel(R) Xeon(R) CPU X3220 @ 2.40GHz 8 cores
8GB RAM
Cpu(s): 90.4%us, 0
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