Correction: on non-x86 architectures fPIC doesn't have any significant
performance *dis*advantages.
And on x86 (not on amd64 however) gettimeofday is a syscall, which
causes context switching and is generally bad to call rapidly.
On Thu, Jan 1, 2009 at 8:09 PM, Nephyrin Zey
At 09:09 PM 1/1/2009, Nephyrin Zey wrote:
Linux srcds has used a ton of CPU forever. The main frame loop is
optimized for a windows 66hz timer environment. Hence, linux servers
are 'perma-boosted' and chug inordinate amounts of CPU for minor FPS
increases, and they give us no variables to tweak
At 09:09 PM 1/1/2009, Nephyrin Zey wrote:
Linux srcds has used a ton of CPU forever. The main frame loop is
optimized for a windows 66hz timer environment. Hence, linux servers
are 'perma-boosted' and chug inordinate amounts of CPU for minor FPS
increases, and they give us no variables to tweak
Whenever sourcetv is enabled on a tf2 srcds instance extreme server side fps
dips occur. This happens regardless of fps settings in the server.cfg and
with as little as 0 players on the server. Running the 2.6.26.6 kernel with
RT patch on debian lenny and setting the srcds process to realtime
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