Re: [hlds_linux] sv_maxplayersvisible = busted?

2005-05-14 Thread Florian Zschocke
Michael McKoy wrote: > > I expected it to stop more than 16 players from joining, since that was the > impression I was given on its function. The cvar itself doesn't prevent players from joining. It only tells the client how many server slots it should see. While the game client serverbrowser res

Re: [hlds_linux] sv_maxplayersvisible = busted?

2005-05-14 Thread Michael McKoy
ss in implementing or hiding reserved slots. - Original Message - From: "apophis" <[EMAIL PROTECTED]> To: Sent: Saturday, May 14, 2005 1:27 AM Subject: Re: [hlds_linux] sv_maxplayersvisible = busted? What did you expect it to do? On 5/13/05, Michael McKoy <[EMAIL PROT

Re: [hlds_linux] sv_maxplayersvisible = busted?

2005-05-13 Thread apophis
What did you expect it to do? On 5/13/05, Michael McKoy <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Yeah so.. I keep my slots at 30 and then sv_maxplayersvisible to 16.. So I > can adjust slots on the fly for

[hlds_linux] sv_maxplayersvisible = busted?

2005-05-13 Thread Michael McKoy
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Yeah so.. I keep my slots at 30 and then sv_maxplayersvisible to 16.. So I can adjust slots on the fly for various reasons. Right now my server has 17 of 16 players connected. I find this a little odd