There is, but you're right... it's secret.
https://partner.steamgames.com/
On Fri, Dec 4, 2009 at 12:04 AM, Kerry Dorsey wrote:
>
> On Dec 1, 2009, at 5:56 PM, Matt Ford wrote:
>
>> This shouldn't be soo hard...or left so unexplained
>>
>>
>>
> Amen Matt, amen. *sigh*
>
> Is there some centr
At the launch of the game not availabe -> They need servers for all the
players
Later steamgroup works -> People are beginning to make their server
explusive resulting in less servers for the avarage Joes
Maybe so less that they broke it on purpose?
Just a guess. But when I see all the l4d2 Serve
OMG! Updated again (following announcement) and now non-paying public
peep can join my servers for free and the official steam group can't see it
in the lobby. No configuration changes, just an update and restart and
blam, behaviour is different again.
This is driving me crazy! I just want my stea
Heh, I guess I should have marked my comment with (tongue-in-cheek). :p
Yes, you're precisely correct and we all know it. And more accurately,
pushing the PC server hosting system toward that of the console. But
it raises issues of concept obsolescence, market cannibalization for
GSPs, and m
I think a lot of this has to do with deploying the games on both PCs and
consoles and trying to keep them relatively equal in functionality.
- Dave
Kerry Dorsey wrote:
> On Dec 1, 2009, at 5:56 PM, Matt Ford wrote:
>
>> This shouldn't be soo hard...or left so unexplained
>>
>>
>>
> Ame
On Dec 1, 2009, at 5:56 PM, Matt Ford wrote:
> This shouldn't be soo hard...or left so unexplained
>
>
>
Amen Matt, amen. *sigh*
Is there some central, secret repository of design notes for Valve's
lobby system? Conjecture, here-say and trial-n-error is no way to run
servers. Alfred neve
The group/tag stuff seems to only want to work whenever it feels like it.
Even with it set up correctly it will have hiccups, allow public
players in, not show the steam group.
Wish there was an easier way - no idea how though.
On Wed, Dec 2, 2009 at 12:36 PM, Nicholas Davidowicz
wrote:
> Try set
Try setting sv_allow_lobby_connect_only to 0.
On Tue, Dec 1, 2009 at 5:56 PM, Matt Ford wrote:
> Well after todays update I can see my server back in the steam group
> list!
>
> Also by setting sv_steamgroup_exclusive to 2 (rather than 1) I can stop
> public people from joining the game at least
Well after todays update I can see my server back in the steam group
list!
Also by setting sv_steamgroup_exclusive to 2 (rather than 1) I can stop
public people from joining the game at least until someone from the
steam group is in first (it might be the case that setting it to 2
requires a ste
True, but sv_steamgroup_exclusive should make it invisible to public
lobbies unless Steam group members are already on the server. I'm
running two L4D2 Steam group servers with sv_steamgroup_exclusive = 1
and no search key set, and I do not get any public players on these
servers, while my fou
If you dont want public people joining, then give your server a search_key.
That'll make it available only to lobbies that have that search key set.
On Tue, Dec 1, 2009 at 1:38 PM, Matt Ford wrote:
> So my, as I see it, very simple server.cfg fails utterly to do what I
> want it to.
>
> I can't
So my, as I see it, very simple server.cfg fails utterly to do what I
want it to.
I can't stop public people joining the server and no one in the steam group
can ever see it.
Anyone any ideas? Show tags has some interesting properties...notice
the i at the end of the grp: also the Public always
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