AW: [hlds_linux] server performance improvement

2004-01-31 Thread S. Zimmermann
is there yet some definite guide on how to improve the linux performance (kernel wise). i'm confused over these options 2.4.x vs 2.6.x hz=1000 vs hz=200 preemtive patch/low latency patch currently i run 3 22slots server on one dual athlon mp 2800+. that's about the maximum the server can take,

AW: [hlds_linux] server performance improvement

2004-01-31 Thread S. Zimmermann
- well we've blank kernel 2.6.1 install ; kill all unnecessary tasks running! - we have 120 slots running lag free, but i'm sure it will work up to 150/70 (untested) is there yet some definite guide on how to improve the linux performance (kernel wise). i'm confused over these options 2.4.x

Re: AW: [hlds_linux] server performance improvement

2004-01-31 Thread Mad Scientist
According to the great words of S. Zimmermann: - we have 120 slots running lag free, but i'm sure it will work up to 150/70 (untested) How many per server? 10 servers x 12 players is far less load than 5 servers x 24 players. -Mad -- http://www.madslab.com A proof is a proof. What kind of a

Re: AW: [hlds_linux] server performance improvement

2004-01-31 Thread raoul bhatia
basically, i've got nothing on this box besides sshd, apache, ftp and the gameservers. apache and ftp are reserved for the web interface and upload to the maps directory. so there is no load coming from these two daemons. the kernel is a 2.4.24-ck1 with mdraid and lvm. i'll try a 2.6.x kernel as

AW: AW: [hlds_linux] server performance improvement

2004-01-31 Thread S. Zimmermann
- 7*16 (always full) - 1*10 - Dunno, but works great! - Sebastian How many per server? 10 servers x 12 players is far less load than 5 servers x 24 players. -Mad -- http://www.madslab.com A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good