- Original Message -
From: "Chris Adams" <[EMAIL PROTECTED]>
Who said anyone was connected? :-)
Hehe true, in that case the hardware can run WAY more than that :P
Steve / K
This e.mail is private and confidential between Multiplay
: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] How many slots on AMD64/P4/XEON ?
- Original Message -
From: "Franck Turmel-Josek" <[EMAIL PROTECTED]>
>
> 3. Dual Intel Xeon 3.0Ghz, 800Mhz, S-604
> 2 GB DDR 400 RAM
> 80 GB S-ATA hdd
>
so money is no problem,
You search new friends, here i am *lol* :-$ :-$
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
- Original Message -
From: "Franck Turmel-Josek" <[EMAIL PROTECTED]>
3. Dual Intel Xeon 3.0Ghz, 800Mhz, S-604
2 GB DDR 400 RAM
80 GB S-ATA hdd
Intel SE7320VP2
Debian (OS)
With this hardware config and Fedora Core 3 and 5 Mb/s, you can run 150 slots
with 80% cpu time (7 x CS 1.6
[ Converted text/html to text/plain ]
Marcel Beringer wrote:
Hi all,
Me and some friends want to buy a server and want to run a couple of
Counter-Strike 1.6 servers on it for our own usage.
3. Dual Intel Xeon 3.0Ghz, 800Mhz, S-604
2 GB DDR 400 RAM
80 GB S-ATA hdd
Intel SE7320VP2
Debi
well, you get the possibility of much more RAM, but I think that's
going to be more of a concern on the client side than the server side.
The server doesn't have to worry about all the memory hungry stuff
like huge textures and sounds, etc. With games like HL2/Far
Cry/Doom3/etc already using more t
- Original Message -
From: "ScratchMonkey" <[EMAIL PROTECTED]>
Is there a 64-bit binary for HL2 (CS:S)? (EA/DICE is going to be offering
64-bit binaries for BF2, claiming higher performance. Ryan Gordon was
offering 64-bit UT2k4 binaries for awhile. He stopped as it was a proof of
concep
- Original Message -
From: "ScratchMonkey" <[EMAIL PROTECTED]>
Does anyone make a "multi-OS" box? I was thinking of setting up a kind of
dual system, Linux and Win32, with Linux facing the Internet and having a
second NIC connecting to the Win32 system on a private subnet. That would
let
--On Friday, June 03, 2005 2:58 AM -0700 Clayton Macleod
<[EMAIL PROTECTED]> wrote:
I think they said something like 10-15% faster
just be recompiling the current version at the time into a 64-bit
binary. Which was probably just from the extra registers it would have
access to.
Ryan may have d
I don't think there are any 64-bit binaries from valve yet, no. I
imagine they've been testing it in-house for quite a while though, I
recall them mentioning a 64-bit test version they'd been testing quite
a long time ago now. I think they said something like 10-15% faster
just be recompiling the c
--On Friday, June 03, 2005 10:21 AM +0200 [EMAIL PROTECTED] wrote:
currently I would prefer an Athlon64 myself. I'm running an Athlon64 2800+
with 768MBDDRAM and 4 x 16 public Slots CS 1.6 with AMXMODX 1.01 on it.
Is there a 64-bit binary for HL2 (CS:S)? (EA/DICE is going to be offering
64-bit
athlon64 dual-core CPUs are also available now (if you can find them)
so that's another option, too.
On 6/3/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Hi,
>
> currently I would prefer an Athlon64 myself. I'm running an Athlon64 2800+
> with 768MBDDRAM and 4 x 16 public Slots CS 1.6 with AM
Hi,
currently I would prefer an Athlon64 myself. I'm running an Athlon64 2800+
with 768MBDDRAM and 4 x 16 public Slots CS 1.6 with AMXMODX 1.01 on it.
Every gameserver doesn't make more than 20% CPU time.
On the other hand, my clan is running a P-IV-3.2GHz with 2GB RAM and our
CS 1.6 with AMX0.98
13 matches
Mail list logo