Bah, I shouldn't have mentioned the HyperThreading. Mainly interested
in benefits by utilizing dual processors. I know HyperThreading works
on the same concept, that's why I included it, but I'm not too
interested in how well it performs on that specific architecture.
Thanks for your answers.
I believe the simple answer is no.
Steve / K
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From: "Crowder, Steven Dean" <[EMAIL PROTECTED]>
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I know the original half-life server wasn't multithreaded (I heard
someone
They made an official response on this somewhere, probably in a
halflife2.net archive. Hyperthreading offers negligible performance
increase for the amount of work that would be needed to make Half-Life 2
truely multithreaded. So that's a very low priority, though one of
their better possibilitie
I believe if you enable the SMT (I think that's right - I don't mean
SMP) HyperThreading scheduler in your kernel then Linux will take
advantage of the two threads somehow, at the slight expense of CPU
overhead. I could be totally wrong though :-). Dual physical CPUs though
I haven't a clue.
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