Re: [hlds_linux] Source Server: Multi-threaded

2004-10-22 Thread Crowder, Steven Dean
Bah, I shouldn't have mentioned the HyperThreading. Mainly interested in benefits by utilizing dual processors. I know HyperThreading works on the same concept, that's why I included it, but I'm not too interested in how well it performs on that specific architecture. Thanks for your answers.

Re: [hlds_linux] Source Server: Multi-threaded

2004-10-22 Thread Steven Hartland
I believe the simple answer is no. Steve / K - Original Message - From: "Crowder, Steven Dean" <[EMAIL PROTECTED]> This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I know the original half-life server wasn't multithreaded (I heard someone

Re: [hlds_linux] Source Server: Multi-threaded

2004-10-22 Thread Bruce \"Bahamut\" Andrews
They made an official response on this somewhere, probably in a halflife2.net archive. Hyperthreading offers negligible performance increase for the amount of work that would be needed to make Half-Life 2 truely multithreaded. So that's a very low priority, though one of their better possibilitie

RE: [hlds_linux] Source Server: Multi-threaded

2004-10-22 Thread Chris Adams
I believe if you enable the SMT (I think that's right - I don't mean SMP) HyperThreading scheduler in your kernel then Linux will take advantage of the two threads somehow, at the slight expense of CPU overhead. I could be totally wrong though :-). Dual physical CPUs though I haven't a clue. -