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Nice one, thx :)
Apparently, the cause was the HT, but it was TURNED OFF, instead of ON :)
For some reason, we forgot to enable itt fully in the bios, but the linux
kernel was set to use it...
No we enabled it, and what a wonder, no more lag... i hope it will n
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Glad you got it fixed.
As for the maps I've never had a problem with a custom map other than a few
of them (some with some ladder problems, would cause the server to not
boot.) Otherwise all custom maps work fine, so I don't know what the problem
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Maybe you should take a look at the server and see what is running at the
time of the lag spike. There must be something, otherwise the server would
(should) be just fine. The FPS should maintain a constant level even when
under load. You *might*
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No, sv maxrate 0 did not help :( It has no effect... same lag.
But i have noticed, that the server fps sometimes drops to 125. Approx. at the
same time, as the lag occurs. Not often. What i dont understand is, why does
it drop, if the cpu load does not exceed (
i would recommend using sv_maxrate 0 as the number of updates
(sv_maxupdaterate and sys_ticrate) maybe be restricted by that sv_maxrate as
that is a high sv_maxupdaterate.
Other thing you can try is a lower sys_ticrate. Just got to monitor your
stuff init
If i didnt make sense there its cause im
Right now the engine requires SSE to operate, we are looking into the
possibility of having a special slow build for people with chipsets too
old to have this instruction set but there is no time line on that right
now.
- Alfred
Ronny Schedel wrote:
> Hello Valve,
>
> I want to know when we can e
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