Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-04 Thread Erik-jan Riemers
boun...@list.valvesoftware.com] On Behalf Of ics > Sent: Thursday, December 04, 2014 11:05 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server > content downloading > > I really don't think what you are doing

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-04 Thread Frank
list Subject: Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading I really don't think what you are doing is something that you should be doing. Modifying maps is wrong, map maker didn't want your logos in there so they should not be there and i bet

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-04 Thread Erik-jan Riemers
I understand the logic some people might have about not altering maps, we also alter maps and such but we dont distrubute it. That little check mark you click on when creating maps pretty much removes any copyright on maps created too. But as Aaron too, we leave credits and keep records of the orig

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-04 Thread ics
I really don't think what you are doing is something that you should be doing. Modifying maps is wrong, map maker didn't want your logos in there so they should not be there and i bet 99% of the real mapmakers don't want their maps edited for something that they did not do. Besides, decompiling

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-03 Thread Aaron Thompson
I usually add my clan acronym to maps weve modified. We leave all credits alone, of course. I used to add stuff to trade minecraft but now ive been having a hard time compiling and the soundscapes are not cooperating anymore. It's annoying. Anyways thats how i avoid making maps and edits that someo

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-03 Thread Ryan Stecker
Changing the filename as a server operator is still fragile. As I mentioned before, renaming a map without fixing up embedded content will hose soundscripts and such. There's also not much guarantee that some other server op won't make a similar rename of a differing file. On Mon, Dec 1, 2014 at 5

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-01 Thread Erik-jan Riemers
Descent server operators change the version number, descent map makers do that too. But agreed on some kind of validation and better integration. (Not to mention the tons of maps i still have on my download server which i dont use anymore, just because i cant really tell anymore whats being used) :

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-01 Thread ics
With valve, the source of the files is trusted. If this would be implemented, only way to do it is ti integrate maps into steam tf2 workshop. I'm surprised why valve doesn't want to do this and yet they reward people who make items all the time. Workshop integration isn't the best in csgo but it

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-01 Thread Frank
+1 this for sure. I'd love to see the custom content over write much like Valve over writes maps and its content now when a revision bump is made. I get so tired of having to go thru _v1 or v32 etc etc when you change just the smallest thing on a map. The client has to re-download it anyway cause o