boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Thursday, December 04, 2014 11:05 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server
> content downloading
>
> I really don't think what you are doing
list
Subject: Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content
downloading
I really don't think what you are doing is something that you should be doing.
Modifying maps is wrong, map maker didn't want your logos in there so they
should not be there and i bet
I understand the logic some people might have about not altering maps, we
also alter maps and such but we dont distrubute it. That little check mark
you click on when creating maps pretty much removes any copyright on maps
created too. But as Aaron too, we leave credits and keep records of the
orig
I really don't think what you are doing is something that you should be
doing. Modifying maps is wrong, map maker didn't want your logos in
there so they should not be there and i bet 99% of the real mapmakers
don't want their maps edited for something that they did not do.
Besides, decompiling
I usually add my clan acronym to maps weve modified. We leave all credits
alone, of course. I used to add stuff to trade minecraft but now ive been
having a hard time compiling and the soundscapes are not cooperating
anymore. It's annoying. Anyways thats how i avoid making maps and edits
that someo
Changing the filename as a server operator is still fragile. As I mentioned
before, renaming a map without fixing up embedded content will hose
soundscripts and such. There's also not much guarantee that some other
server op won't make a similar rename of a differing file.
On Mon, Dec 1, 2014 at 5
Descent server operators change the version number, descent map makers do
that too. But agreed on some kind of validation and better integration.
(Not to mention the tons of maps i still have on my download server which i
dont use anymore, just because i cant really tell anymore whats being used)
:
With valve, the source of the files is trusted. If this would be implemented,
only way to do it is ti integrate maps into steam tf2 workshop. I'm surprised
why valve doesn't want to do this and yet they reward people who make items all
the time. Workshop integration isn't the best in csgo but it
+1 this for sure. I'd love to see the custom content over write much like
Valve over writes maps and its content now when a revision bump is made.
I get so tired of having to go thru _v1 or v32 etc etc when you change just
the smallest thing on a map. The client has to re-download it anyway cause
o
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