On Sunday, 29 September 2019 22:58:09 UTC+1, lukas wrote:
>
>
> you mean lower frequency, right? 
>

No, higher (I said highEST but I meant highER). Lower frequencies would be 
expected to be used, because they will have spread from valid areas. You 
don't want to see the higher frequency components though (which will 
include the hard edge in Enblend's case, although I'm not 100% sure on how 
it works).
 

> Do you know how many pixels are maximally included to both sides (by 
> means of diffuser layers) in enblend and multiblend?  I have never 
> noticed an artefact where there is a grey fringe without black which 
> should result from the seam being close to the edge but not beyond the 
> edge. 
>

That depends on the number of levels, which varies. In Enblend's case I 
think it's related to the size of overlap as each image is added (so some 
images may get blended more or less than others). In Multiblend, it depends 
on the size of the images (either input images or output image, depending 
if --wideblend is specified).

For the same number of levels, Multiblend blends about half as much as 
Enblend does, but it probably picks a higher number of levels. I think the 
total "spread" of a pixel's influence varies with the number of level cubed.

NFT is of course very close to the edge at the two entry points and if 
> either the coarse mask or the optimisation mess up, it might end up on 
> the wrong side ... 
>
> Is there an easy description of how they are constructed?  Do you 
> explicitly penalise close proximity to the edges? 
>

To clarify, Multiblend's seams are still precise in a general sense, they 
just operate with a different metric. Enblend calculates the true Euclidean 
distances, which I think is one reason it is slow (it's optimised, but the 
algorithm is still complicated), whereas Multiblend uses a propagating 
algorithm, increasing distance by (if I remember rightly) 3 for every 
horizontal/vertical pixel and 4 for every diagonal pixel (only addition and 
comparison required). That results in a distance function which is more of 
a fat octagon than a circle, but for calculating seam lines it makes no 
practical difference to how "good" they are, unless you've somehow managed 
to take geometrically perfect photos, which never happens.

So there's no explicit penalty for being close the edges, but I'd say at 
worst Multiblend might stray about 5% closer (in a Euclidean sense) to the 
edges than Enblend.

-- 
A list of frequently asked questions is available at: 
http://wiki.panotools.org/Hugin_FAQ
--- 
You received this message because you are subscribed to the Google Groups 
"hugin and other free panoramic software" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to hugin-ptx+unsubscr...@googlegroups.com.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/hugin-ptx/3d86da2b-4556-44f7-9b60-bbb3b8495b93%40googlegroups.com.

Reply via email to