Re: [hugin-ptx] Re: enblend / black corners and fringes

2019-11-04 Thread Gunter Königsmann
A possibility that often is overlooked is the reason for many glitches in modern computer games: What if all algorithms work out as expected - but even the small numeric error double floats make add up to one pixel? Wilkinson's polynomial shows us that truly catastrophic add-up can occur in sim

Re: [hugin-ptx] Re: enblend / black corners and fringes

2019-11-04 Thread Wirz
Hi Thomas and Chris, Thank you for your suggestions! I'm not sure when I'll have time for that, but starting with improved error detection should certainly be doable for some time soon. It's not important but I actually have an example where NFT+coarse+nopt leads to small but well visible black