A possibility that often is overlooked is the reason for many glitches in
modern computer games: What if all algorithms work out as expected - but even
the small numeric error double floats make add up to one pixel? Wilkinson's
polynomial shows us that truly catastrophic add-up can occur in sim
Hi Thomas and Chris,
Thank you for your suggestions! I'm not sure when I'll have time for
that, but starting with improved error detection should certainly be
doable for some time soon.
It's not important but I actually have an example where NFT+coarse+nopt
leads to small but well visible black