Re: [hugin-ptx] Stereoscopic Panoramas

2016-04-22 Thread Carl von Einem
I know we have no tutorial (yet) about this technique on http://hugin.sourceforge.net/tutorials/ and unfortunately no earlier discussion on this list mentioning his findings. Simon Bethke wrote on 22.04.16 16:03: No no no :) I found that out the last weeks. I just didn't know about his

Re: [hugin-ptx] Stereoscopic Panoramas

2016-04-22 Thread Carl von Einem
Hi Sean and Carlos, I followed Wim's tutorial (see my earlier message) and my results looked great on Oculus Rift. As for the number of images the workflow reminded me of the ObjectVR shots I did around 1997: for me 36 images are a good number of frames to process. With 36 steps for one

Re: [hugin-ptx] Stereoscopic Panoramas

2016-04-22 Thread Simon Bethke
No no no :) I found that out the last weeks. I just didn't know about his experiences. Am Freitag, 22. April 2016 15:56:38 UTC+2 schrieb zarl: > > You _already_ found out? Does that say you have examples from before > summer of 2011? > > Simon Bethke wrote on 22.04.16 15:24: > > Interesing

Re: [hugin-ptx] Stereoscopic Panoramas

2016-04-22 Thread Carl von Einem
You _already_ found out? Does that say you have examples from before summer of 2011? Simon Bethke wrote on 22.04.16 15:24: Interesing link. Unfortunately, everything Wim talks about is stuff, I already found out the hard way ;) Really, he explains exactly the process i do with Hugin without me

Re: [hugin-ptx] Stereoscopic Panoramas

2016-04-22 Thread Simon Bethke
I am not saying that non-NPP issues are a shortcomunig of Hugin. I am saying, that morphing the controlpoints in a way a texture is mapped on a wireframe model (using baricentric coordinates in a triangle) will allow stitching non-NPP panoramas without visible seams. The biggest issue then

Re: [hugin-ptx] Stereoscopic Panoramas

2016-04-22 Thread Simon Bethke
Interesing link. Unfortunately, everything Wim talks about is stuff, I already found out the hard way ;) Really, he explains exactly the process i do with Hugin without me knowing of his work :D Am Freitag, 22. April 2016 11:14:21 UTC+2 schrieb zarl: > > Hi Simon, > > Wim once posted a nice

Re: [hugin-ptx] Stereoscopic Panoramas

2016-04-22 Thread Carlos Eduardo G. Carvalho (Cartola)
2016-04-22 9:12 GMT-03:00 Sean Greenslade : > The advice from that forum post in the other reply seems to be pretty > good. Keep the number of photos as low as possible to keep the number of > seams down, and avoid very close objects to the camera (which cause the > most

Re: [hugin-ptx] Stereoscopic Panoramas

2016-04-22 Thread Sean Greenslade
On Thu, Apr 21, 2016 at 03:14:21PM -0700, Simon Bethke wrote: > Hi, > I am an amateur photographer and lately got a Gear VR device so I wanted to > try some VR Stuff. > Testing free panorama tools, I found that Hugin was the only free tool > providing decent results. Also, my 'Fisheye' lens uses

Re: [hugin-ptx] Stereoscopic Panoramas

2016-04-22 Thread Carl von Einem
Hi Simon, Wim once posted a nice list of notes for his talk at the panotools meeting 2011 in Vienna: where he also links to a very nice and helpful tutorial he wrote:

[hugin-ptx] Stereoscopic Panoramas

2016-04-21 Thread Simon Bethke
Hi, I am an amateur photographer and lately got a Gear VR device so I wanted to try some VR Stuff. Testing free panorama tools, I found that Hugin was the only free tool providing decent results. Also, my 'Fisheye' lens uses Stereographic projection, so most other tools are not even able to