Re: [IAEP] 3D engine uses in a no-nonsense GUI (was: XO Gen 1.5)

2009-04-23 Thread Hal Murray
One can use a 3D accelerator to greatly improve human factors in the GUI. Smooth transitions in the GUI are vital to reducing the user's sense of disorientation and confusion. This isn't just an issue for less-clueful users; you might not realize it but poor transitions are forcing needless

[IAEP] 3D engine uses in a no-nonsense GUI (was: XO Gen 1.5)

2009-04-21 Thread Albert Cahalan
Christoph Derndorfer writes: I honestly can't think of a use-case for including any sort of 3D acceleration into the basic Sugar and activities. There's about a million significantly more important things that people should be working on before even thinking about 3D (IMHO). One can use a 3D

Re: [IAEP] 3D engine uses in a no-nonsense GUI (was: XO Gen 1.5)

2009-04-21 Thread Martin Dengler
On Tue, Apr 21, 2009 at 05:02:23AM -0400, Albert Cahalan wrote: Christoph Derndorfer writes: I honestly can't think of a use-case for including any sort of 3D acceleration into the basic Sugar and activities. One can use a 3D accelerator to greatly improve human factors in the GUI. [...]