Re: IBM's Cell Broadband Engine (Cell processor) article

2007-03-13 Thread Schuh, Richard
1MB! What are you, a Johnny-come-lately? Regards, Richard Schuh -Original Message- From: The IBM z/VM Operating System [mailto:[EMAIL PROTECTED] On Behalf Of Phil Smith III Sent: Saturday, March 10, 2007 8:04 AM To: IBMVM@LISTSERV.UARK.EDU Subject: IBM's Cell Broadband Engine (Cell

Re: IBM's Cell Broadband Engine (Cell processor) article

2007-03-12 Thread Kris Buelens
My first machine to program at IBM (in 1978): 3790, 256 page size, and only one page of your program in storage: beware loops crossing page boundaries. The program had the luxary address space of 3 (three!) 256 byte buffers. Only 1 K storage required for each active program. The good thing: 3790

Re: IBM's Cell Broadband Engine (Cell processor) article

2007-03-11 Thread Phil Smith III
Mary Anne Matyaz [EMAIL PROTECTED] wrote: I remember writing a loader in college that used 512 BYTE page sizes. :) You had bytes? We had to load individual bits... ;-) ...phsiii

Re: IBM's Cell Broadband Engine (Cell processor) article

2007-03-11 Thread Alan Altmark
On Sunday, 03/11/2007 at 07:24 AST, Phil Smith III [EMAIL PROTECTED] wrote: Mary Anne Matyaz [EMAIL PROTECTED] wrote: I remember writing a loader in college that used 512 BYTE page sizes. :) You had bytes? We had to load individual bits... ;-) Uphill? Both ways? Next thing you know,

IBM's Cell Broadband Engine (Cell processor) article

2007-03-10 Thread Phil Smith III
http://www.drdobbs.com/dept/64bit/197801624 is a very interesting article about how the CBE works. The fact that you've gotta do everything in 256K chunks brings a smile to those of us who grew up with 1MB virtual machines and are horrified at the size of current executables... ...phsiii

Re: IBM's Cell Broadband Engine (Cell processor) article

2007-03-10 Thread Mary Anne Matyaz
I remember writing a loader in college that used 512 BYTE page sizes. :) MA On 3/10/07, Phil Smith III [EMAIL PROTECTED] wrote: http://www.drdobbs.com/dept/64bit/197801624 is a very interesting article about how the CBE works. The fact that you've gotta do everything in 256K chunks brings a