Re: [Imports] [OSM-dev] Coastline changes Antarctica

2013-03-13 Thread Jochen Topf
On Tue, Mar 12, 2013 at 10:38:36AM +, Andy Allan wrote: > On 12 March 2013 09:12, Tom Hughes wrote: > > >> I am not sure it is a good idea to switch to water polygons. Those > >> polygons > >> are much more complicated because they contain lots of holes, so they are > >> slower to render. I'd

Re: [Imports] [OSM-dev] Coastline changes Antarctica

2013-03-13 Thread Martin Koppenhoefer
2013/3/12 Andy Allan : > 3) If you're not using hillshading, inverse vs normal makes no visual > difference. But as soon as you use hillshading, you want inverse. So > all else being equal, inverse should be the default if you're using bathymetry you'll want "normal" (land polygons). When you're