On Tue, Mar 12, 2013 at 10:38:36AM +, Andy Allan wrote:
> On 12 March 2013 09:12, Tom Hughes wrote:
>
> >> I am not sure it is a good idea to switch to water polygons. Those
> >> polygons
> >> are much more complicated because they contain lots of holes, so they are
> >> slower to render. I'd
2013/3/12 Andy Allan :
> 3) If you're not using hillshading, inverse vs normal makes no visual
> difference. But as soon as you use hillshading, you want inverse. So
> all else being equal, inverse should be the default
if you're using bathymetry you'll want "normal" (land polygons). When
you're