[Intel-gfx] [PATCH] drm/i915: Fix rps irq warning

2011-09-03 Thread Ben Widawsky
I couldn't reproduce this one, but... Interrupt mask state is lost if three interrupts occur before the workqueue has run. Should be straight forward to reproduce even without SMP. I'm pretty sure Dan Vetter was trying to explain this to me, and I couldn't get it. My solution I think is different

Re: [Intel-gfx] [PATCH] drm/i915: Dumb down the semaphore logic

2011-09-03 Thread Keith Packard
On Sat, 3 Sep 2011 13:09:47 -0700, Ben Widawsky wrote: > Keith, worth cleaning this one up? Yes, I think so. If nothing else, we'll have more people who actually understand how the code is supposed to work, which should help with future maintenance. -- keith.pack...@intel.com pgpvHyFqqlQD7.p

[Intel-gfx] [PATCH v5] drm/i915: pass ELD to HDMI/DP audio driver

2011-09-03 Thread Wu Fengguang
Changes from v4: remove a debug call to dump_stack(). Thanks to Bossart for catching this! --- Add ELD support for Intel Eaglelake, IbexPeak/Ironlake, SandyBridge/CougarPoint and IvyBridge/PantherPoint chips. ELD (EDID-Like Data) describes to the HDMI/DP audio driver the audio capabilities of the

Re: [Intel-gfx] Repeated xorg crashes with intel driver

2011-09-03 Thread Marc MERLIN
On Fri, Sep 02, 2011 at 04:55:58PM -0300, Eugeni Dodonov wrote: > > > E.g., instead of > > > [244312.106] 0: /usr/bin/X (xorg_backtrace+0x3b) [0x80eab8b] > > > [244312.106] 1: /usr/bin/X (0x8048000+0x5fb38) [0x80a7b38] > > > [244312.106] 2: (vdso) (__kernel_rt_sigreturn+0x0) [0xe40c] > > > [244

Re: [Intel-gfx] [PATCH] drm/i915: Dumb down the semaphore logic

2011-09-03 Thread Ben Widawsky
On Fri, 02 Sep 2011 12:10:28 -0700 Eric Anholt wrote: > On Thu, 1 Sep 2011 20:55:35 -0700, Ben Widawsky > wrote: > > While I think the previous code is correct, it was hard to follow > > and hard to debug. Since we already have a ring abstraction, might > > as well use it to handle the semaphor

Re: [Intel-gfx] How to disable (not working) native backlight support?

2011-09-03 Thread Niccolò Belli
Il 03/09/2011 15:18, Niccolò Belli ha scritto: As someone told it wasn't the native backlight support but samsung_laptop instead. And maybe there is even a fix: http://www.mail-archive.com/platform-driver-x86@vger.kernel.org/msg02365.html ___ Intel-

Re: [Intel-gfx] How to disable (not working) native backlight support?

2011-09-03 Thread Niccolò Belli
As someone told it wasn't the native backlight support but samsung_laptop instead. Darkbasic ___ Intel-gfx mailing list Intel-gfx@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/intel-gfx

Re: [Intel-gfx] Screen corruption regression from 3.0 to 3.1rc4

2011-09-03 Thread Daniel Vetter
On Sat, Sep 3, 2011 at 12:52, Philipp Klaus Krause wrote: >>> This regression was introduced between 3.0 and 3.1rc1. >> >> If it's a kernel regression, can you please try to bisect it? >> > > I might have a look at it when I find the time to do so. That would be very useful. Your description soun

Re: [Intel-gfx] Screen corruption regression from 3.0 to 3.1rc4

2011-09-03 Thread Philipp Klaus Krause
Am 03.09.2011 12:43, schrieb Daniel Vetter: > Lately there seem to be a few reports of "my screen doesn't update > anymore". One thing that seems to (temporary) fix the problem is to > switch to the kernel console and back to X. Does that help in your > case? > Yes. Temporary: For a few seconds,

Re: [Intel-gfx] Screen corruption regression from 3.0 to 3.1rc4

2011-09-03 Thread Daniel Vetter
On Sat, Sep 3, 2011 at 11:31, Philipp Klaus Krause wrote: > Am 31.08.2011 08:43, schrieb Philipp Klaus Krause: >> In the free game simutrans, in fullscreen mode I see the following problem: >> The lower about 2 cm of the screen don't update. They are black or carry >> the image from the game start

Re: [Intel-gfx] Screen corruption regression from 3.0 to 3.1rc4

2011-09-03 Thread Philipp Klaus Krause
Am 31.08.2011 08:43, schrieb Philipp Klaus Krause: > In the free game simutrans, in fullscreen mode I see the following problem: > The lower about 2 cm of the screen don't update. They are black or carry > the image from the game startup screen. They flicker once in a while, > but otherwise the ima