From: Tvrtko Ursulin
When debugging GPU hangs Mesa developers are finding it useful to replay
the captured error state against the simulator. But due various simulator
limitations which prevent replicating all hangs, one step further is being
able to replay against a real GPU.
This is almost doa
From: Tvrtko Ursulin
When debugging GPU hangs Mesa developers are finding it useful to replay
the captured error state against the simulator. But due various simulator
limitations which prevent replicating all hangs, one step further is being
able to replay against a real GPU.
This is almost doa