We never used any invalid ptes, those were put in place for
a possibility of doing gpu faults. However our batchbuffers are not
restricted in length, so everything needs to be pointing to something
and thus out-of-bounds is pointing to scratch.
Remove the valid flag as it is always true.
v2:
We never used any invalid ptes, those were put in place for
a possibility of doing gpu faults. However our batchbuffers are not
restricted in length, so everything needs to be pointing to something
and thus out-of-bounds is pointing to scratch.
Remove the valid flag as it is always true.
v2:
We never used any invalid ptes, those were put in place for
a possibility of doing gpu faults. However our batchbuffers are not
restricted in length, so everything needs to be pointing to something
and thus out-of-bounds is pointing to scratch.
Remove the valid flag as it is always true.
v2:
We never used any invalid ptes, those were put in place for
a possibility of doing gpu faults. However our batchbuffers are not
restricted in length, so everything needs to be pointing to something
and thus out-of-bounds is pointing to scratch.
Remove the valid flag as it is always true.
v2:
We never used any invalid ptes, those were put in place for
a possibility of doing gpu faults. However our batchbuffers are not
restricted in length, so everything needs to be pointing to something
and thus out-of-bounds is pointing to scratch.
Remove the valid flag as it is always true.
v2: