Quoting Ville Syrjälä (2021-01-19 16:42:36)
> On Mon, Jan 18, 2021 at 11:59:29AM +, Chris Wilson wrote:
> > +void i915_gem_fence_wait_priority(struct dma_fence *fence,
> > + const struct i915_sched_attr *attr)
> > +{
> > + if (dma_fence_is_signaled(fence))
> >
On Mon, Jan 18, 2021 at 11:59:29AM +, Chris Wilson wrote:
> Currently, if a modeset/pageflip needs to wait for render completion to
> an object, we boost the priority of that rendering above all other work.
> We can apply the same interactive priority boosting to explicit fences
> that we can u
Currently, if a modeset/pageflip needs to wait for render completion to
an object, we boost the priority of that rendering above all other work.
We can apply the same interactive priority boosting to explicit fences
that we can unwrap into a native i915_request (i.e. sync_file).
Signed-off-by: Chr
Currently, if a modeset/pageflip needs to wait for render completion to
an object, we boost the priority of that rendering above all other work.
We can apply the same interactive priority boosting to explicit fences
that we can unwrap into a native i915_request (i.e. sync_file).
Signed-off-by: Chr