Chris Wilson writes:
> On Tue, Dec 01, 2015 at 05:56:12PM +0200, Mika Kuoppala wrote:
>> If head seems stuck and engine in question is rcs,
>> inspect subunit state transitions from undone to done,
>> before deciding that this really is a hang instead of limited
>>
On Fri, Jan 08, 2016 at 04:54:19PM +0200, Mika Kuoppala wrote:
> Chris Wilson writes:
>
> > On Tue, Dec 01, 2015 at 05:56:12PM +0200, Mika Kuoppala wrote:
> >> If head seems stuck and engine in question is rcs,
> >> inspect subunit state transitions from undone to done,
On Tue, Dec 01, 2015 at 05:56:12PM +0200, Mika Kuoppala wrote:
> If head seems stuck and engine in question is rcs,
> inspect subunit state transitions from undone to done,
> before deciding that this really is a hang instead of limited
> progress. Only account the transitions of subunits from
>
Chris Wilson writes:
> On Tue, Dec 01, 2015 at 05:56:12PM +0200, Mika Kuoppala wrote:
>> If head seems stuck and engine in question is rcs,
>> inspect subunit state transitions from undone to done,
>> before deciding that this really is a hang instead of limited
>>
If head seems stuck and engine in question is rcs,
inspect subunit state transitions from undone to done,
before deciding that this really is a hang instead of limited
progress. Only account the transitions of subunits from
undone to done once, to prevent unstable subunit states
to keep us falsely
If head seems stuck and engine in question is rcs,
inspect subunit state transitions before deciding that
this really is a hang instead of limited progress.
References: https://bugs.freedesktop.org/show_bug.cgi?id=93029
Cc: Chris Wilson
Cc: Dave Gordon
On 01/12/2015 12:17, Mika Kuoppala wrote:
If head seems stuck and engine in question is rcs,
inspect subunit state transitions before deciding that
this really is a hang instead of limited progress.
References: https://bugs.freedesktop.org/show_bug.cgi?id=93029
Cc: Chris Wilson
Mika Kuoppala writes:
> If head seems stuck and engine in question is rcs,
> inspect subunit state transitions before deciding that
> this really is a hang instead of limited progress.
>
One thing to add into this description is that
now as we always have one
On Tue, Dec 01, 2015 at 02:17:25PM +0200, Mika Kuoppala wrote:
> If head seems stuck and engine in question is rcs,
> inspect subunit state transitions before deciding that
> this really is a hang instead of limited progress.
>
> References: https://bugs.freedesktop.org/show_bug.cgi?id=93029
>