On Thu, Jul 10, 2014 at 09:53:43PM +0100, Chris Wilson wrote:
Currently objects for which the hardware needs a contiguous physical
address are allocated a shadow backing storage to satisfy the contraint.
This shadow buffer is not wired into the normal obj-pages and so the
physical object is
Currently objects for which the hardware needs a contiguous physical
address are allocated a shadow backing storage to satisfy the contraint.
This shadow buffer is not wired into the normal obj-pages and so the
physical object is incoherent with accesses via the GPU, GTT and CPU. By
setting up the
On Wed, Jun 11, 2014 at 12:59:51PM +0100, Chris Wilson wrote:
Currently objects for which the hardware needs a contiguous physical
address are allocated a shadow backing storage to satisfy the contraint.
This shadow buffer is not wired into the normal obj-pages and so the
physical object is
Currently objects for which the hardware needs a contiguous physical
address are allocated a shadow backing storage to satisfy the contraint.
This shadow buffer is not wired into the normal obj-pages and so the
physical object is incoherent with accesses via the GPU, GTT and CPU. By
setting up the
On Wed, Jun 11, 2014 at 11:28:41AM +0100, Chris Wilson wrote:
Currently objects for which the hardware needs a contiguous physical
address are allocated a shadow backing storage to satisfy the contraint.
This shadow buffer is not wired into the normal obj-pages and so the
physical object is
On Wed, Jun 11, 2014 at 02:40:00PM +0300, Ville Syrjälä wrote:
On Wed, Jun 11, 2014 at 11:28:41AM +0100, Chris Wilson wrote:
Currently objects for which the hardware needs a contiguous physical
address are allocated a shadow backing storage to satisfy the contraint.
This shadow buffer is
Currently objects for which the hardware needs a contiguous physical
address are allocated a shadow backing storage to satisfy the contraint.
This shadow buffer is not wired into the normal obj-pages and so the
physical object is incoherent with accesses via the GPU, GTT and CPU. By
setting up the
Currently objects for which the hardware needs a contiguous physical
address are allocated a shadow backing storage to satisfy the contraint.
This shadow buffer is not wired into the normal obj-pages and so the
physical object is incoherent with accesses via the GPU, GTT and CPU. By
setting up the