On Fri, Jan 10, 2014 at 08:26:23PM +, Chris Wilson wrote:
> Only objects pinned to the display engine can be an active framebuffer,
> so we can refine the current check for any pinned object to be a
> pinned-display object.
>
> Signed-off-by: Chris Wilson
> ---
> drivers/gpu/drm/i915/i915_ge
On Fri, Jan 10, 2014 at 12:41:49PM -0800, Ben Widawsky wrote:
> On Fri, Jan 10, 2014 at 08:26:23PM +, Chris Wilson wrote:
> > Only objects pinned to the display engine can be an active framebuffer,
> > so we can refine the current check for any pinned object to be a
> > pinned-display object.
>
Only objects pinned to the display engine can be an active framebuffer,
so we can refine the current check for any pinned object to be a
pinned-display object.
Signed-off-by: Chris Wilson
---
drivers/gpu/drm/i915/i915_gem_execbuffer.c | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
dif