On Sun, 7 Oct 2012 08:51:07 -0700, Kenneth Graunke kenn...@whitecape.org
wrote:
A previous patch, namely:
commit bf97b276ca04cee9ab65ffd378fa8e6aedd71ff6
Author: Daniel Vetter daniel.vet...@ffwll.ch
Date: Wed Apr 11 20:42:41 2012 +0200
drm/i915: implement w/a for incorrect
On Tue, Oct 09, 2012 at 10:43:10AM +0300, Mika Kuoppala wrote:
On Sun, 7 Oct 2012 08:51:07 -0700, Kenneth Graunke kenn...@whitecape.org
wrote:
A previous patch, namely:
commit bf97b276ca04cee9ab65ffd378fa8e6aedd71ff6
Author: Daniel Vetter daniel.vet...@ffwll.ch
Date: Wed Apr 11
A previous patch, namely:
commit bf97b276ca04cee9ab65ffd378fa8e6aedd71ff6
Author: Daniel Vetter daniel.vet...@ffwll.ch
Date: Wed Apr 11 20:42:41 2012 +0200
drm/i915: implement w/a for incorrect guarband clipping
accidentally set bit 5 in 3D_CHICKEN, which has nothing to do with
clipping.
Dear Kenneth,
thanks for the patch.
Am Freitag, den 05.10.2012, 17:46 -0700 schrieb Kenneth Graunke:
Commit bf97b276ca04
Could you please paste the date, author and commit summary of this
commit too? At least I cannot memorize hashes that well and having the
summary pasted would give me
Commit bf97b276ca04 accidentally set bit 5 in 3D_CHICKEN, which has
nothing to do with clipping. This patch changes it to be set in
3D_CHICKEN3, where it belongs.
The game Dante demonstrates random clipping issues when guardband
clipping is enabled and bit 5 of 3D_CHICKEN3 isn't set. So the