As we inspect obj->active to decide how many objects we can shrink (we
only shrink idle objects), it helps to flush the active lists first
in order to have a more accurate count of available objects.

Signed-off-by: Chris Wilson <ch...@chris-wilson.co.uk>
---
 drivers/gpu/drm/i915/i915_gem_shrinker.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/drivers/gpu/drm/i915/i915_gem_shrinker.c 
b/drivers/gpu/drm/i915/i915_gem_shrinker.c
index e15fc7531f08..67f3eb9a8391 100644
--- a/drivers/gpu/drm/i915/i915_gem_shrinker.c
+++ b/drivers/gpu/drm/i915/i915_gem_shrinker.c
@@ -225,6 +225,8 @@ i915_gem_shrinker_count(struct shrinker *shrinker, struct 
shrink_control *sc)
        if (!i915_gem_shrinker_lock(dev, &unlock))
                return 0;
 
+       i915_gem_retire_requests(dev);
+
        count = 0;
        list_for_each_entry(obj, &dev_priv->mm.unbound_list, global_list)
                if (obj->pages_pin_count == 0)
-- 
2.7.0.rc3

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