On Wed, 31 May 2023 16:56:32 -0700, Umesh Nerlige Ramappa wrote:
>
Hi Umesh,
> On DG2, capturing OA reports while running heavy render workloads
> sometimes results in invalid OA reports where 64-byte chunks inside
> reports have stale values. Under memory pressure, high OA sampling rates
> (13.3
On DG2, capturing OA reports while running heavy render workloads
sometimes results in invalid OA reports where 64-byte chunks inside
reports have stale values. Under memory pressure, high OA sampling rates
(13.3 us) and heavy render workload, occasionally, the OA HW TAIL
pointer does not progress