On to, 2016-07-21 at 17:37 +0100, Chris Wilson wrote:
> On Thu, Jul 21, 2016 at 05:27:06PM +0100, Chris Wilson wrote:
> >
> > On Thu, Jul 21, 2016 at 05:18:17PM +0300, Joonas Lahtinen wrote:
> > >
> > > On ke, 2016-07-20 at 14:12 +0100, Chris Wilson wrote:
> > > >
> > > > static const struct in
On Thu, Jul 21, 2016 at 05:27:06PM +0100, Chris Wilson wrote:
> On Thu, Jul 21, 2016 at 05:18:17PM +0300, Joonas Lahtinen wrote:
> > On ke, 2016-07-20 at 14:12 +0100, Chris Wilson wrote:
> > > static const struct intel_renderstate_rodata *
> > > render_state_get_rodata(const int gen)
> > > {
> >
On Thu, Jul 21, 2016 at 05:18:17PM +0300, Joonas Lahtinen wrote:
> On ke, 2016-07-20 at 14:12 +0100, Chris Wilson wrote:
> > static const struct intel_renderstate_rodata *
> > render_state_get_rodata(const int gen)
> > {
> > @@ -51,6 +60,7 @@ static int render_state_init(struct render_state *so,
On ke, 2016-07-20 at 14:12 +0100, Chris Wilson wrote:
> static const struct intel_renderstate_rodata *
> render_state_get_rodata(const int gen)
> {
> @@ -51,6 +60,7 @@ static int render_state_init(struct render_state *so,
> int ret;
>
> so->gen = INTEL_GEN(dev_priv);
> + so->gg
Now that we use the same vfuncs for emitting the batch buffer in both
execlists and legacy, the golden render state initialisation is
identical between both.
Signed-off-by: Chris Wilson
---
drivers/gpu/drm/i915/i915_gem_render_state.c | 23 +--
drivers/gpu/drm/i915/i915_gem_rende