On Wed, Dec 07, 2011 at 12:29:23PM -0800, Jesse Barnes wrote:
> To save power when the sprite is full screen, we can disable the primary
> plane on the same pipe. Track the sprite status and enable/disable the
> primary opportunistically.
>
> v2: remove primary plane enable/disable hooks; they're
To save power when the sprite is full screen, we can disable the primary
plane on the same pipe. Track the sprite status and enable/disable the
primary opportunistically.
v2: remove primary plane enable/disable hooks; they're identical
Signed-off-by: Jesse Barnes
---
drivers/gpu/drm/i915/intel_
On Wed, 16 Nov 2011 17:05:50 +0100
Daniel Vetter wrote:
> On Mon, Nov 14, 2011 at 21:22, Jesse Barnes wrote:
> > To save power when the sprite is full screen, we can disable the primary
> > plane on the same pipe. Track the sprite status and enable/disable the
> > primary opportunistically.
> >
On Mon, Nov 14, 2011 at 21:22, Jesse Barnes wrote:
> To save power when the sprite is full screen, we can disable the primary
> plane on the same pipe. Track the sprite status and enable/disable the
> primary opportunistically.
>
> Signed-off-by: Jesse Barnes
Imo the indirection is overkill beca
To save power when the sprite is full screen, we can disable the primary
plane on the same pipe. Track the sprite status and enable/disable the
primary opportunistically.
Signed-off-by: Jesse Barnes
---
drivers/gpu/drm/i915/intel_drv.h|3 ++
drivers/gpu/drm/i915/intel_sprite.c | 67 +++
To save power when the sprite is full screen, we can disable the primary
plane on the same pipe. Track the sprite status and enable/disable the
primary opportunistically.
Signed-off-by: Jesse Barnes
---
drivers/gpu/drm/i915/intel_drv.h|3 ++
drivers/gpu/drm/i915/intel_sprite.c | 67 +++
To save power when the sprite is full screen, we can disable the primary
plane on the same pipe. Track the sprite status and enable/disable the
primary opportunistically.
Signed-off-by: Jesse Barnes
---
drivers/gpu/drm/i915/intel_drv.h|3 ++
drivers/gpu/drm/i915/intel_sprite.c | 67 +++