Re: [Intel-gfx] [PATCH 3/3] drm/i915: track sprite coverage and disable primary plane if possible

2011-12-12 Thread Daniel Vetter
On Wed, Dec 07, 2011 at 12:29:23PM -0800, Jesse Barnes wrote: > To save power when the sprite is full screen, we can disable the primary > plane on the same pipe. Track the sprite status and enable/disable the > primary opportunistically. > > v2: remove primary plane enable/disable hooks; they're

[Intel-gfx] [PATCH 3/3] drm/i915: track sprite coverage and disable primary plane if possible

2011-12-07 Thread Jesse Barnes
To save power when the sprite is full screen, we can disable the primary plane on the same pipe. Track the sprite status and enable/disable the primary opportunistically. v2: remove primary plane enable/disable hooks; they're identical Signed-off-by: Jesse Barnes --- drivers/gpu/drm/i915/intel_

Re: [Intel-gfx] [PATCH 3/3] drm/i915: track sprite coverage and disable primary plane if possible

2011-11-16 Thread Jesse Barnes
On Wed, 16 Nov 2011 17:05:50 +0100 Daniel Vetter wrote: > On Mon, Nov 14, 2011 at 21:22, Jesse Barnes wrote: > > To save power when the sprite is full screen, we can disable the primary > > plane on the same pipe.  Track the sprite status and enable/disable the > > primary opportunistically. > >

Re: [Intel-gfx] [PATCH 3/3] drm/i915: track sprite coverage and disable primary plane if possible

2011-11-16 Thread Daniel Vetter
On Mon, Nov 14, 2011 at 21:22, Jesse Barnes wrote: > To save power when the sprite is full screen, we can disable the primary > plane on the same pipe.  Track the sprite status and enable/disable the > primary opportunistically. > > Signed-off-by: Jesse Barnes Imo the indirection is overkill beca

[Intel-gfx] [PATCH 3/3] drm/i915: track sprite coverage and disable primary plane if possible

2011-11-14 Thread Jesse Barnes
To save power when the sprite is full screen, we can disable the primary plane on the same pipe. Track the sprite status and enable/disable the primary opportunistically. Signed-off-by: Jesse Barnes --- drivers/gpu/drm/i915/intel_drv.h|3 ++ drivers/gpu/drm/i915/intel_sprite.c | 67 +++

[Intel-gfx] [PATCH 3/3] drm/i915: track sprite coverage and disable primary plane if possible

2011-11-14 Thread Jesse Barnes
To save power when the sprite is full screen, we can disable the primary plane on the same pipe. Track the sprite status and enable/disable the primary opportunistically. Signed-off-by: Jesse Barnes --- drivers/gpu/drm/i915/intel_drv.h|3 ++ drivers/gpu/drm/i915/intel_sprite.c | 67 +++

[Intel-gfx] [PATCH 3/3] drm/i915: track sprite coverage and disable primary plane if possible

2011-11-08 Thread Jesse Barnes
To save power when the sprite is full screen, we can disable the primary plane on the same pipe. Track the sprite status and enable/disable the primary opportunistically. Signed-off-by: Jesse Barnes --- drivers/gpu/drm/i915/intel_drv.h|3 ++ drivers/gpu/drm/i915/intel_sprite.c | 67 +++