It seems it needs a rebase...
I couldn't figure out where exactly you will put the wait_for_pending so
I'm going to wait a v2.
But this is my fault that took a century to review it... I'm sorry...
On Tue, Apr 15, 2014 at 11:41 AM, wrote:
> From: Ville Syrjälä
>
> We have to write to the prima
From: Ville Syrjälä
We have to write to the primary plane base address registrer when we
enable/disable the primary plane in response to sprite coverage. Those
writes will cause the flip counter to increment which could interfere
with the detection of CS flip completion. We could end up completin