Re: [Intel-gfx] [PATCH CI 2/4] drm/i915/display/psr: Use plane damage clips to calculate damaged area

2021-07-22 Thread Daniel Vetter
On Wed, Jul 21, 2021 at 9:42 PM Souza, Jose wrote: > On Wed, 2021-07-21 at 09:56 +0200, Daniel Vetter wrote: > > On Wed, Jul 21, 2021 at 9:50 AM Daniel Vetter wrote: > > > On Tue, Jul 20, 2021 at 6:55 PM Souza, Jose wrote: > > > > On Tue, 2021-07-20 at 17:31 +0200, Daniel Vetter wrote: > > > > >

Re: [Intel-gfx] [PATCH CI 2/4] drm/i915/display/psr: Use plane damage clips to calculate damaged area

2021-07-21 Thread Souza, Jose
On Wed, 2021-07-21 at 09:56 +0200, Daniel Vetter wrote: > On Wed, Jul 21, 2021 at 9:50 AM Daniel Vetter wrote: > > On Tue, Jul 20, 2021 at 6:55 PM Souza, Jose wrote: > > > On Tue, 2021-07-20 at 17:31 +0200, Daniel Vetter wrote: > > > > On Tue, Jul 20, 2021 at 5:16 PM Daniel Vetter wrote: > > > >

Re: [Intel-gfx] [PATCH CI 2/4] drm/i915/display/psr: Use plane damage clips to calculate damaged area

2021-07-21 Thread Daniel Vetter
On Wed, Jul 21, 2021 at 9:56 AM Daniel Vetter wrote: > On Wed, Jul 21, 2021 at 9:50 AM Daniel Vetter wrote: > > On Tue, Jul 20, 2021 at 6:55 PM Souza, Jose wrote: > > > On Tue, 2021-07-20 at 17:31 +0200, Daniel Vetter wrote: > > > > On Tue, Jul 20, 2021 at 5:16 PM Daniel Vetter wrote: > > > > >

Re: [Intel-gfx] [PATCH CI 2/4] drm/i915/display/psr: Use plane damage clips to calculate damaged area

2021-07-21 Thread Daniel Vetter
On Wed, Jul 21, 2021 at 9:50 AM Daniel Vetter wrote: > On Tue, Jul 20, 2021 at 6:55 PM Souza, Jose wrote: > > On Tue, 2021-07-20 at 17:31 +0200, Daniel Vetter wrote: > > > On Tue, Jul 20, 2021 at 5:16 PM Daniel Vetter wrote: > > > > On Tue, Jul 20, 2021 at 5:09 PM Daniel Vetter wrote: > > > > >

Re: [Intel-gfx] [PATCH CI 2/4] drm/i915/display/psr: Use plane damage clips to calculate damaged area

2021-07-21 Thread Daniel Vetter
On Tue, Jul 20, 2021 at 6:55 PM Souza, Jose wrote: > On Tue, 2021-07-20 at 17:31 +0200, Daniel Vetter wrote: > > On Tue, Jul 20, 2021 at 5:16 PM Daniel Vetter wrote: > > > On Tue, Jul 20, 2021 at 5:09 PM Daniel Vetter wrote: > > > > On Mon, Jan 4, 2021 at 9:56 PM José Roberto de Souza > > > > w

Re: [Intel-gfx] [PATCH CI 2/4] drm/i915/display/psr: Use plane damage clips to calculate damaged area

2021-07-20 Thread Souza, Jose
On Tue, 2021-07-20 at 17:31 +0200, Daniel Vetter wrote: > On Tue, Jul 20, 2021 at 5:16 PM Daniel Vetter wrote: > > On Tue, Jul 20, 2021 at 5:09 PM Daniel Vetter wrote: > > > On Mon, Jan 4, 2021 at 9:56 PM José Roberto de Souza > > > wrote: > > > > > > > > Now using plane damage clips property t

Re: [Intel-gfx] [PATCH CI 2/4] drm/i915/display/psr: Use plane damage clips to calculate damaged area

2021-07-20 Thread Daniel Vetter
On Tue, Jul 20, 2021 at 5:16 PM Daniel Vetter wrote: > On Tue, Jul 20, 2021 at 5:09 PM Daniel Vetter wrote: > > On Mon, Jan 4, 2021 at 9:56 PM José Roberto de Souza > > wrote: > > > > > > Now using plane damage clips property to calcualte the damaged area. > > > Selective fetch only supports one

Re: [Intel-gfx] [PATCH CI 2/4] drm/i915/display/psr: Use plane damage clips to calculate damaged area

2021-07-20 Thread Daniel Vetter
On Tue, Jul 20, 2021 at 5:09 PM Daniel Vetter wrote: > > On Mon, Jan 4, 2021 at 9:56 PM José Roberto de Souza > wrote: > > > > Now using plane damage clips property to calcualte the damaged area. > > Selective fetch only supports one region to be fetched so software > > needs to calculate a bound

Re: [Intel-gfx] [PATCH CI 2/4] drm/i915/display/psr: Use plane damage clips to calculate damaged area

2021-07-20 Thread Daniel Vetter
On Mon, Jan 4, 2021 at 9:56 PM José Roberto de Souza wrote: > > Now using plane damage clips property to calcualte the damaged area. > Selective fetch only supports one region to be fetched so software > needs to calculate a bounding box around all damage clips. > > Now that we are not complete fe

[Intel-gfx] [PATCH CI 2/4] drm/i915/display/psr: Use plane damage clips to calculate damaged area

2021-01-04 Thread José Roberto de Souza
Now using plane damage clips property to calcualte the damaged area. Selective fetch only supports one region to be fetched so software needs to calculate a bounding box around all damage clips. Now that we are not complete fetching each plane, there is another loop needed as all the plane areas t