On 29/04/2020 18:26, Chris Wilson wrote:
Quoting Lionel Landwerlin (2020-04-29 16:23:34)
On 29/04/2020 18:05, Chris Wilson wrote:
Wait until the GPU is idle before starting a fresh round of probing
gen8-unprivileged-single-ctx-counter. This avoids building up a huge
backlog of render copies,
Quoting Lionel Landwerlin (2020-04-29 16:23:34)
> On 29/04/2020 18:05, Chris Wilson wrote:
> > Wait until the GPU is idle before starting a fresh round of probing
> > gen8-unprivileged-single-ctx-counter. This avoids building up a huge
> > backlog of render copies, hogging buffers and stale
On 29/04/2020 18:05, Chris Wilson wrote:
Wait until the GPU is idle before starting a fresh round of probing
gen8-unprivileged-single-ctx-counter. This avoids building up a huge
backlog of render copies, hogging buffers and stale contexts, and
invoking the oomkiller.
v2: Release everything
Wait until the GPU is idle before starting a fresh round of probing
gen8-unprivileged-single-ctx-counter. This avoids building up a huge
backlog of render copies, hogging buffers and stale contexts, and
invoking the oomkiller.
v2: Release everything before starting again.
Signed-off-by: Chris
Oh... Is that on a low end platform?
Looks alright :
Reviewed-by: Lionel Landwerlin
Thanks,
-Lionel
On 29/04/2020 17:51, Chris Wilson wrote:
Wait until the GPU is idle before starting a fresh round of probing
gen8-unprivileged-single-ctx-counter. This avoids building up a huge
backlog of
Wait until the GPU is idle before starting a fresh round of probing
gen8-unprivileged-single-ctx-counter. This avoids building up a huge
backlog of render copies, hogging buffers and stale contexts, and
invoking the oomkiller.
Signed-off-by: Chris Wilson
Cc: Lionel Landwerlin
---
tests/perf.c