Quoting Chris Wilson (2018-04-18 12:41:49)
> Today we only want to pass along the priority to engine->schedule(), but
> in the future we want to have much more control over the various aspects
> of the GPU during a context's execution, for example controlling the
> frequency allowed. As we need an
Today we only want to pass along the priority to engine->schedule(), but
in the future we want to have much more control over the various aspects
of the GPU during a context's execution, for example controlling the
frequency allowed. As we need an ever growing number of parameters for
scheduling, m
Quoting Tvrtko Ursulin (2018-04-17 10:12:05)
>
> On 12/04/2018 00:00, Chris Wilson wrote:
> > Today we only want to pass along the priority to engine->schedule(), but
> > in the future we want to have much more control over the various aspects
> > of the GPU during a context's execution, for examp
On 12/04/2018 00:00, Chris Wilson wrote:
Today we only want to pass along the priority to engine->schedule(), but
in the future we want to have much more control over the various aspects
of the GPU during a context's execution, for example controlling the
frequency allowed. As we need an ever gr
Today we only want to pass along the priority to engine->schedule(), but
in the future we want to have much more control over the various aspects
of the GPU during a context's execution, for example controlling the
frequency allowed. As we need an ever growing number of parameters for
scheduling, m