On Thu, Dec 10, 2015 at 11:45:54AM +0100, Daniel Vetter wrote:
> On Thu, Dec 10, 2015 at 12:19:29PM +0200, Mika Kuoppala wrote:
> > Chris Wilson writes:
> >
> > > Following a GPU reset, we may leave the context in a poorly defined
> > > state, and reloading from that context will leave the GPU fl
On Thu, Dec 10, 2015 at 01:37:56PM +, Chris Wilson wrote:
> On Thu, Dec 10, 2015 at 03:24:52PM +0200, Francisco Jerez wrote:
> > Mika Kuoppala writes:
> >
> > > Chris Wilson writes:
> > >
> > >> Following a GPU reset, we may leave the context in a poorly defined
> > >> state, and reloading f
Chris Wilson writes:
> On Thu, Dec 10, 2015 at 03:24:52PM +0200, Francisco Jerez wrote:
>> Mika Kuoppala writes:
>>
>> > Chris Wilson writes:
>> >
>> >> Following a GPU reset, we may leave the context in a poorly defined
>> >> state, and reloading from that context will leave the GPU flummoxed
On Thu, Dec 10, 2015 at 03:24:52PM +0200, Francisco Jerez wrote:
> Mika Kuoppala writes:
>
> > Chris Wilson writes:
> >
> >> Following a GPU reset, we may leave the context in a poorly defined
> >> state, and reloading from that context will leave the GPU flummoxed. For
> >> secondary contexts,
Mika Kuoppala writes:
> Chris Wilson writes:
>
>> Following a GPU reset, we may leave the context in a poorly defined
>> state, and reloading from that context will leave the GPU flummoxed. For
>> secondary contexts, this will lead to that context being banned - but
>> currently it is also causi
On Thu, Dec 10, 2015 at 12:19:29PM +0200, Mika Kuoppala wrote:
> Chris Wilson writes:
>
> > Following a GPU reset, we may leave the context in a poorly defined
> > state, and reloading from that context will leave the GPU flummoxed. For
> > secondary contexts, this will lead to that context being
Chris Wilson writes:
> Following a GPU reset, we may leave the context in a poorly defined
> state, and reloading from that context will leave the GPU flummoxed. For
> secondary contexts, this will lead to that context being banned - but
> currently it is also causing the default context to becom
Following a GPU reset, we may leave the context in a poorly defined
state, and reloading from that context will leave the GPU flummoxed. For
secondary contexts, this will lead to that context being banned - but
currently it is also causing the default context to become banned,
leading to turmoil in