We still have lots of comments that refer to the old ring when we mean
struct intel_engine_cs and its hardware correspondence. This patch fixes
an instance inside hangcheck to talk about engines.

Signed-off-by: Chris Wilson <ch...@chris-wilson.co.uk>
---
 drivers/gpu/drm/i915/i915_irq.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c
index 7104dc1463eb..f5bf4f913a91 100644
--- a/drivers/gpu/drm/i915/i915_irq.c
+++ b/drivers/gpu/drm/i915/i915_irq.c
@@ -3140,13 +3140,13 @@ static void i915_hangcheck_elapsed(struct work_struct 
*work)
                                }
                        } else {
                                /* We always increment the hangcheck score
-                                * if the ring is busy and still processing
+                                * if the engine is busy and still processing
                                 * the same request, so that no single request
                                 * can run indefinitely (such as a chain of
                                 * batches). The only time we do not increment
                                 * the hangcheck score on this ring, if this
-                                * ring is in a legitimate wait for another
-                                * ring. In that case the waiting ring is a
+                                * engine is in a legitimate wait for another
+                                * engine. In that case the waiting engine is a
                                 * victim and we want to be sure we catch the
                                 * right culprit. Then every time we do kick
                                 * the ring, add a small increment to the
-- 
2.8.1

_______________________________________________
Intel-gfx mailing list
Intel-gfx@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/intel-gfx

Reply via email to