On Thu, Feb 06, 2014 at 11:25:17AM +0200, Ville Syrjälä wrote:
> On Mon, Jan 27, 2014 at 05:03:39PM +0100, Daniel Vetter wrote:
> > On Mon, Jan 27, 2014 at 01:06:33PM +0200, Ville Syrjälä wrote:
> > > On Sun, Jan 26, 2014 at 06:29:06PM +0100, Daniel Vetter wrote:
> > > > On Tue, Jan 21, 2014 at 04:
On Mon, Jan 27, 2014 at 05:03:39PM +0100, Daniel Vetter wrote:
> On Mon, Jan 27, 2014 at 01:06:33PM +0200, Ville Syrjälä wrote:
> > On Sun, Jan 26, 2014 at 06:29:06PM +0100, Daniel Vetter wrote:
> > > On Tue, Jan 21, 2014 at 04:12:38PM +0200, ville.syrj...@linux.intel.com
> > > wrote:
> > > > From
On Mon, Jan 27, 2014 at 01:06:33PM +0200, Ville Syrjälä wrote:
> On Sun, Jan 26, 2014 at 06:29:06PM +0100, Daniel Vetter wrote:
> > On Tue, Jan 21, 2014 at 04:12:38PM +0200, ville.syrj...@linux.intel.com
> > wrote:
> > > From: Ville Syrjälä
> > >
> > > Add a mechanism by which we can evade the le
On Sun, Jan 26, 2014 at 06:29:06PM +0100, Daniel Vetter wrote:
> On Tue, Jan 21, 2014 at 04:12:38PM +0200, ville.syrj...@linux.intel.com wrote:
> > From: Ville Syrjälä
> >
> > Add a mechanism by which we can evade the leading edge of vblank. This
> > guarantees that no two sprite register writes w
On Tue, Jan 21, 2014 at 04:12:38PM +0200, ville.syrj...@linux.intel.com wrote:
> From: Ville Syrjälä
>
> Add a mechanism by which we can evade the leading edge of vblank. This
> guarantees that no two sprite register writes will straddle on either
> side of the vblank start, and that means all the
From: Ville Syrjälä
Add a mechanism by which we can evade the leading edge of vblank. This
guarantees that no two sprite register writes will straddle on either
side of the vblank start, and that means all the writes will be latched
together in one atomic operation.
We do the vblank evade by che