On Fri, 2020-12-18 at 08:52 -0800, José Roberto de Souza wrote:
> On Fri, 2020-12-18 at 16:31 +, Mun, Gwan-gyeong wrote:
> > On Thu, 2020-12-17 at 13:13 -0800, José Roberto de Souza wrote:
> > > Now using plane damage clips property to calcualte the damaged area.
> > > Selective fetch only supp
On Fri, 2020-12-18 at 16:31 +, Mun, Gwan-gyeong wrote:
> On Thu, 2020-12-17 at 13:13 -0800, José Roberto de Souza wrote:
> > Now using plane damage clips property to calcualte the damaged area.
> > Selective fetch only supports one region to be fetched so software
> > needs to calculate a bound
On Thu, 2020-12-17 at 13:13 -0800, José Roberto de Souza wrote:
> Now using plane damage clips property to calcualte the damaged area.
> Selective fetch only supports one region to be fetched so software
> needs to calculate a bounding box around all damage clips.
>
> Now that we are not complete
Now using plane damage clips property to calcualte the damaged area.
Selective fetch only supports one region to be fetched so software
needs to calculate a bounding box around all damage clips.
Now that we are not complete fetching each plane, there is another
loop needed as all the plane areas t
On Wed, 2020-12-16 at 09:48 -0800, José Roberto de Souza wrote:
> Now using plane damage clips property to calcualte the damaged area.
> Selective fetch only supports one region to be fetched so software
> needs to calculate a bounding box around all damage clips.
>
> Now that we are not complete
Now using plane damage clips property to calcualte the damaged area.
Selective fetch only supports one region to be fetched so software
needs to calculate a bounding box around all damage clips.
Now that we are not complete fetching each plane, there is another
loop needed as all the plane areas t