We would like to make use of perf in Vulkan. The Vulkan API is much
lower level than OpenGL, with applications directly exposed to the
concept of command buffers (pretty much equivalent to our batch
buffers). In Vulkan, queries are always limited in scope to a command
buffer. In OpenGL, the lack of
Quoting Lionel Landwerlin (2018-10-08 16:18:20)
> We would like to make use of perf in Vulkan. The Vulkan API is much
> lower level than OpenGL, with applications directly exposed to the
> concept of command buffers (pretty much equivalent to our batch
> buffers). In Vulkan, queries are always limi
On 08/10/2018 16:35, Chris Wilson wrote:
Quoting Lionel Landwerlin (2018-10-08 16:18:20)
We would like to make use of perf in Vulkan. The Vulkan API is much
lower level than OpenGL, with applications directly exposed to the
concept of command buffers (pretty much equivalent to our batch
buffers)