Den 22-03-2012 21:18, NoRulez skrev:
> Could someone please help?
When you find a bug, you should enter it in the bug tracker. Writing
something to this doesn't help.
Bo Thorsen,
Fionia Software.
--
Expert Qt and C++ developer for hire
Contact me if you need expert Qt help
http://www.fioniaso
Le 22/03/2012 21:48, BOUCARD Olivier a écrit :
> It is not well documented. But you can look at predefined QtQuick3D
> elements (like cube.h, teapot.h, ...) in the Qt5 source: root>/qt3d/src/quick3d.
I will check this ... thanks :)
___
Interest mailing
It is not well documented. But you can look at predefined QtQuick3D elements
(like cube.h, teapot.h, ...) in the Qt5 source: /qt3d/src/quick3d.
>
> De : qtnext
>À : Interests Qt
>Envoyé le : Jeudi 22 mars 2012 21h32
>Objet : [Interest] qt5 quick3D custom item
Hi,
Is it possible like in qml 2D to create a c++ custom item : For example
I need to replace the static skybox in Qt3D by a skybox with movie
inside. I have checked in the qt5 snapshot and it seems that there is no
way to derive from a basic QT3DItem class
_
Hello @all,I want to use the date/time format from QLocale but I get a wrong result for the short time format.The following code:qDebug() << QLocale::system().dateFormat(QLocale::LongFormat);
qDebug() << QLocale::system().dateFormat(QLocale::ShortFormat);
qDebug() << QLocale::system().timeF
Hi,
For QML there is no distinction between 2D and 3D. It's all OpenGL behind.
Olivier.
>
> De : qtnext
>À : Interests Qt
>Envoyé le : Jeudi 22 mars 2012 20h29
>Objet : [Interest] mix Qt3D qml and 2D qml
>
>Hi,
>
>is it possible to mix QT3D qml and 2D qml i
Hi,
is it possible to mix QT3D qml and 2D qml in any way... for example have
a QML 2D base item with 2D items, inside a 3D viewport with item3D,
open a loader from a Item3D when click and load for example a 2D item
(webkit or video or complex 2D qml) ?
__
Hi All,
I have a QML application that displays a disclaimer before allowing
the user to proceed on app startup. Is there a way to open a text file
and display it in a text area instead of having to follow [0] to
achieve this?
The idea is, that some builds of my app require one license to be
acc