I just discovered a pretty simple and convenient technique that allows my
compiled-and-linked Qt .pro app to easily resolve to one-and-only-one main QML
file, whether I build my app from the command line in my app dir and run it
from there, or whether I have Qt Creator build my app in the defaul
specifically this video:
http://www.youtube.com/watch?feature=player_embedded&v=u94vwMXJJrs
On Sat, Dec 22, 2012 at 12:28 AM, Mark wrote:
> On Sat, Dec 22, 2012 at 12:26 AM, Mark wrote:
>> Hi,
>>
>> A while ago there was a (tech) demonstration video with QML2/Qt5 and
>> some very nice effects. I
On Sat, Dec 22, 2012 at 12:26 AM, Mark wrote:
> Hi,
>
> A while ago there was a (tech) demonstration video with QML2/Qt5 and
> some very nice effects. I think it was posted for the beta 1 or 2 on
> the Qt site. I don't mean the Qt5 video player demo. But i can't find
> it anywhere anymore.. It mus
Hi,
A while ago there was a (tech) demonstration video with QML2/Qt5 and
some very nice effects. I think it was posted for the beta 1 or 2 on
the Qt site. I don't mean the Qt5 video player demo. But i can't find
it anywhere anymore.. It must be somewhere on youtube ~_~
Does anyone happen to know
On 12/21/12 12:51 PM, Raul Metsma wrote:
> Seems like 10.6 does not have libc++.
> maybe have 2 prebuilt binaries, one with libc++ and libstdc++
>
> Raul
No, it doesn't. But it's easy enough to build one targeting 10.6 and
bundle it in the application. That's what we do.
> On Dec 21, 2012, at 6:
Seems like 10.6 does not have libc++.
maybe have 2 prebuilt binaries, one with libc++ and libstdc++
Raul
On Dec 21, 2012, at 6:56 PM, Stephen Chu wrote:
> On 12/21/12 3:17 AM, Sorvig Morten wrote:
>>
>>> Does the pre built binary use libstdc++ or libc++?
>>
>>
>> According to "otool -L", QtC
On 12/21/12 3:17 AM, Sorvig Morten wrote:
>
>> Does the pre built binary use libstdc++ or libc++?
>
>
> According to "otool -L", QtCore from the 5.0.0 binary links against libstdc++.
Doesn't that pretty much precludes us from using most C++11 features?
Using C++11 features like initializers list
On 21-Dec-12 17:22, Thiago Macieira wrote:
> On sexta-feira, 21 de dezembro de 2012 17.14.00, Attila Csipa wrote:
>> 2. QtOpenGL reports no non-ES versions, only OpenGL ES 2 as supported,
>> which is odd (being run on a desktop computer).
>
> How did you configure Qt? It's possible you're linking t
On Friday 21 December 2012 08:22:09 Thiago Macieira wrote:
> On sexta-feira, 21 de dezembro de 2012 17.14.00, Attila Csipa wrote:
> > 2. QtOpenGL reports no non-ES versions, only OpenGL ES 2 as supported,
> > which is odd (being run on a desktop computer).
>
> How did you configure Qt? It's possib
On sexta-feira, 21 de dezembro de 2012 17.14.00, Attila Csipa wrote:
> 2. QtOpenGL reports no non-ES versions, only OpenGL ES 2 as supported,
> which is odd (being run on a desktop computer).
How did you configure Qt? It's possible you're linking to ANGLE as your GL
libraries. That would make it
Hi,
I've ported QtInfo (
https://projects.developer.nokia.com/qtinfo ) to Qt5,
and here are a few notes. Overall the porting went fairly easy (had just
two methods to work around, QString::toAscii and
QLibraryInfo::buildKey), the rest was either packaging/qmake magic, or
MSVC peculiarities (a
On sexta-feira, 21 de dezembro de 2012 10.16.30, Sergio Ahumada wrote:
> I don't see this as a P0/P1 for 5.0.1 .. so I wonder how do we avoid the
> bags in the future.
That's why it's a brown paper bag: it was found only after the release.
I asked the reporter to create a bug entry, but it looks
On sexta-feira, 21 de dezembro de 2012 08.48.18, Mark wrote:
> > Because there are a few outstanding bugs with the new font database code.
>
> Ai, that sounds painful. That didn't qualify as a release delay?
No. They did not qualify as showstoppers.
We can see the text, we can read it. It's not
Hello !
On Thu, Dec 20, 2012 at 12:40 AM, Mehmet İpek wrote:
> In native c code you read unsigned long (4 byte in 32 bit platforms) and in
> Qt code you read quint64 (64 bit in all platforms).
Problem was here, thanks a lot.
--
Best regards,
Sincerely yours,
Yuriy Rusinov.
On Fri, Dec 21, 2012 at 2:42 AM, Thiago Macieira
wrote:
> On sexta-feira, 21 de dezembro de 2012 01.46.13, andy fillebrown wrote:
>> >> One of the reasons I use -dont-process is so I can add CONFIG+=silent
>> >> and -after CONFIG+=warn_off to the call to qmake. Is there another
>> >> way of reduc
Le 21/12/2012 10:46, Koehne Kai a écrit :
>> -Original Message-
>> From: interest-bounces+kai.koehne=digia@qt-project.org
>> [mailto:interest-bounces+kai.koehne=digia@qt-project.org] On Behalf
>> Of Yves Bailly
>> Sent: Friday, December 21, 2012 10:35 AM
>> Cc: interest@qt-project.o
>
> Another side note: at the end, "configure" says to "nmake confclean" to
> re-configure. However
> "nmake confclean" doesn't work, whereas "nmake distclean" seems to work.
>
https://bugreports.qt-project.org/browse/QTBUG-26414
but maybe it deserves a higher priority.
--
Sergio Ahumada
s...@
> -Original Message-
> From: interest-bounces+kai.koehne=digia@qt-project.org
> [mailto:interest-bounces+kai.koehne=digia@qt-project.org] On Behalf
> Of Yves Bailly
> Sent: Friday, December 21, 2012 10:35 AM
> Cc: interest@qt-project.org
> Subject: Re: [Interest] Trouble with "relea
On Fri, Dec 21, 2012 at 9:54 AM, Bache-Wiig Jens
wrote:
>> Hi Jens,
>>
>> I find the Qt decision in this area a bit strange - to put it mildly.
>> Text should imho look good at it's defaults (that's called strong
>> defaults). Zooming is a nice feature in QML, but remember, the
>> majority of apps
Hello again,
Le 21/12/2012 09:44, Yves Bailly a écrit :
> Le 21/12/2012 09:10, Koehne Kai a écrit :
I'm building Qt5 for 64bits using Visual 2010 on a Windows 7 64bits host,
>>> debug and release.
However it seems anything using Qt5Gui.dll fails to start.
>>> Now things get weird... I bu
>
>> who's wondering what the brown paper bag #1 is anyway ;)
>
> Mac source builds of frameworks in release mode (not debug-and-release) don't
> install any headers:
>
> #mac frameworks
> mac:!static:contains(QT_CONFIG, qt_framework) {
> #QMAKE_FRAMEWORK_VERSION = 4.0
> CONFIG += lib_bundl
> Hi Jens,
>
> I find the Qt decision in this area a bit strange - to put it mildly.
> Text should imho look good at it's defaults (that's called strong
> defaults). Zooming is a nice feature in QML, but remember, the
> majority of apps are probably not even going to have zooming support
> so perh
Le 21/12/2012 09:10, Koehne Kai a écrit :
>>> I'm building Qt5 for 64bits using Visual 2010 on a Windows 7 64bits host,
>> debug and release.
>>> However it seems anything using Qt5Gui.dll fails to start.
>> Now things get weird... I build a 32bits version of Qt5, Visual 2010 Pro SP1,
>> on a Windo
On Fri, Dec 21, 2012 at 2:42 AM, Thiago Macieira
wrote:
> On sexta-feira, 21 de dezembro de 2012 01.46.13, andy fillebrown wrote:
>> >> One of the reasons I use -dont-process is so I can add CONFIG+=silent
>> >> and -after CONFIG+=warn_off to the call to qmake. Is there another
>> >> way of reduc
>Does the pre built binary use libstdc++ or libc++?
According to "otool -L", QtCore from the 5.0.0 binary links against libstdc++.
Morten
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On Fri, Dec 21, 2012 at 9:02 AM, Bache-Wiig Jens
wrote:
> It looks like he distance field rendering can be tweaked on windows to be a
> bit sharper and thinner, but it is expected that the font rendering looks a
> bit more fuzzy than before on windows since distance field rendering is not
> pix
From: Adam Light [acli...@gmail.com]
>I think you left one major one (for us at least) out of your list: the
>elimination of the QMacPasteboardMime class (the equivalent QWindowsMime class
>on Windows is also gone).
Yes, thanks for mentioning it. That class and also others such as
QMacCocoaVie
> -Original Message-
> From: interest-bounces+kai.koehne=digia@qt-project.org
> [mailto:interest-bounces+kai.koehne=digia@qt-project.org] On Behalf
> Of Yves Bailly
> Sent: Friday, December 21, 2012 8:17 AM
> To: interest@qt-project.org
> Subject: Re: [Interest] Trouble with "releas
It looks like he distance field rendering can be tweaked on windows to be a bit
sharper and thinner, but it is expected that the font rendering looks a bit
more fuzzy than before on windows since distance field rendering is not pixel
grid aligned by like the windows native fonts are.
If you wan
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