Hi,
I'm trying to build Qt 5.0.2 libraries with WebKit + open ssl, and I'm
receiving link errors. Here are the details:
My configuration:
./configure -debug-and-release -platform macx-g++42 -opensource
-openssl-linked -no-xcb -no-eglfs -no-directfb -no-linuxfb -no-kms -opengl
On Sunday, May 19, 2013 13:07:50 Charley Bay wrote:
If I get it working (seems do-able), I might be able to
contribute the code to the Qt community (in the event the Community thinks
it to be non-stupid as an approach). -- I was just curious if anybody had
this idea already, or (better-yet)
I see the Platforms description for Qt5.0 at:
http://qt-project.org/wiki/Qt_5.0
However, I do not see a corresponding Platforms page/description for Qt
5.1 (is there one somewhere?)
Specifically, I am using/testing the Qt5.1 Beta (through the
binary-installers, Windows-Commercial) where we
Hi guys,
I'm trying to draw native OpenGL using QSGSimpleTextureNode.
The problem is that my Y axis is upside-down.
Is there a way to flip the axis when rendering the texture to the screen?
Thanks for any help.
Olivier Boucard.
___
Interest mailing
Hello,
I was using qml Webview on qt 5.1 when i notice that is not possible to do
text selection, the webview just keeps flicking, no matter for how long i
click. How can i disable flick and get my text selection back? Am i doing
something wrong? (my webview's parent is a simple item).
On domingo, 19 de maio de 2013 14.20.10, Charley Bay wrote:
QUESTION: Will MSVC2012 (x86) be supported (through a binary installer)
for Qt 5.1 final?
No binaries for 32-bit MSVC2012, unless suddenly the release and QA team has
available manpower.
But it's supported.
--
Thiago Macieira -
OK! Since I have found the solution. I answer to myself.
I just add this code:
QMatrix4x4 flipY;
flipY.translate(width()/2.0, height()/2.0);
flipY.scale(1.0, -1.0);
flipY.translate(-width()/2.0, -height()/2.0);
updatePaintNodeData-transformNode-setMatrix(flipY);
In the updatePaintNode of my
Il 19/05/2013 22:26, BOUCARD Olivier ha scritto:
Hi guys,
I'm trying to draw native OpenGL using QSGSimpleTextureNode.
The problem is that my Y axis is upside-down.
Is there a way to flip the axis when rendering the texture to the screen?
Thanks for any help.
It seems you're looking for
Looks good. I will keep my solution until this is merge to a release.
De : Giuseppe D'Angelo giuseppe.dang...@kdab.com
À : interest@qt-project.org
Envoyé le : Dimanche 19 mai 2013 23h25
Objet : Re: [Interest] Flip a QSGSimpleTextureNode
Il 19/05/2013
Suggestions in this thread (I'm researching further now):
- MPI (Arne suggested)
- QtDBus (Tony suggested)
- zeromp (Yves suggested)
- QxtRpc (Alex suggested)
Interesting!! I was unaware of zeromp, hadn't looked into MPI, and
didn't think about QxtRpcService. (I have lots of reading
10 matches
Mail list logo