Re: [Interest] What for does qt5gui need OpenGL?

2013-11-06 Thread Philipp Kursawe
Why don't you like the dynamic loading solution? I would always prefer it over static linking, if possible. All plugin based systems (even Qt, where platform is a plugin) are based on dynamic code loading. OpenGL should not be a dependency on a base windowing framework imho. On Wed, Nov 6, 2013 a

Re: [Interest] qtquickcontrols question

2013-11-06 Thread Damian Ivanov
Thanks Shawn for the clarification. >That's rather old, about an earlier iteration of the component set that we are >shipping with Qt 5.x (x >= 1). > Menu is now multi-purpose and therefore has >replaced ContextMenu. ok. how can I show the menu then :) ? Window { id: window1 width: 4

Re: [Interest] What for does qt5gui need OpenGL?

2013-11-06 Thread Tomasz Olszak
2013/11/7 Uwe Rathmann > On Wed, 06 Nov 2013 08:03:47 -0800, Thiago Macieira wrote: > > >> Shouldn't they be in Qt5OpenGL.dll? > > > > No, they are where they were supposed to be. That's by design. > > With some nasty consequences for us users: > > Our applications run on several pieces of embedd

Re: [Interest] What for does qt5gui need OpenGL?

2013-11-06 Thread Uwe Rathmann
On Wed, 06 Nov 2013 08:03:47 -0800, Thiago Macieira wrote: >> Shouldn't they be in Qt5OpenGL.dll? > > No, they are where they were supposed to be. That's by design. With some nasty consequences for us users: Our applications run on several pieces of embedded hardware, where one of them had bee

Re: [Interest] What for does qt5gui need OpenGL?

2013-11-06 Thread William Hallatt
On 7 November 2013 00:38, Thiago Macieira wrote: > On quarta-feira, 6 de novembro de 2013 20:12:33, phil.kursawe@gmail.comwrote: > > I see. I thought Qt renders using the system natively. It could load > opengl > > like it loads SSL support, dynamically. > > That's a solution we really dislike. >

Re: [Interest] qtquickcontrols question

2013-11-06 Thread Rutledge Shawn
On 6 Nov 2013, at 4:49 PM, Damian Ivanov wrote: > Hi, > > I have a question :) > http://blog.qt.digia.com/blog/2011/08/26/toplevel-windows-and-menus-with-qt-quick/ That's rather old, about an earlier iteration of the component set that we are shipping with Qt 5.x (x >= 1). Menu is now multi-p

[Interest] [interest] QRasterPaintEngine::alphaPenBlt()segment fault

2013-11-06 Thread Nancy Zou
FYI From: Nancy Zou Sent: Tuesday, October 15, 2013 5:37 PM To: interest@qt-project.org Subject: QRasterPaintEngine::alphaPenBlt()segment fault Dear All: I run a qt5 case on the platform directfb with HW acceleration . I find the function void QRasterPaintEngine::alphaPenBlt(const void* src, int

[Interest] White screen at Qt Quick 5.x application startup

2013-11-06 Thread Peter Housel
With Qt 5.0, I was able to put a raw-format splash screen into my embedded device's frame buffer, and it would then stay up until the Qt Quick application code (using the eglfs platform plugin) finished loading enough to display something else. Starting with Qt 5.1, the application clears the scre

Re: [Interest] What for does qt5gui need OpenGL?

2013-11-06 Thread Thiago Macieira
On quarta-feira, 6 de novembro de 2013 20:12:33, phil.kurs...@gmail.com wrote: > I see. I thought Qt renders using the system natively. It could load opengl > like it loads SSL support, dynamically. That's a solution we really dislike. We're forced to do it for SSL, for legal reasons. But we don

Re: [Interest] What for does qt5gui need OpenGL?

2013-11-06 Thread Tomasz Olszak
2013/11/6 > I see. I thought Qt renders using the system natively. It could load > opengl like it loads SSL support, dynamically. > > How do I enable opengl rendering then for my widget based application? > See http://qt-project.org/doc/qt-5.0/qtgui/qpaintengine.html#details QGLWidget is what

Re: [Interest] What for does qt5gui need OpenGL?

2013-11-06 Thread phil.kursawe
I see. I thought Qt renders using the system natively. It could load opengl like it loads SSL support, dynamically. How do I enable opengl rendering then for my widget based application? From: Tomasz Olszak Sent: ‎Wednesday‎, ‎November‎ ‎6‎, ‎2013 ‎16‎:‎58 To: Philipp Kursawe Cc: interest@qt

Re: [Interest] Qt Webkit and HTML5 geolocation

2013-11-06 Thread Tom Isaacson
>> Once I've built this, how do i "rebuild qtwebkit so it finds >> QtLocation"? I can see an ENABLE_GEOLOCATION flag in the source but >> there's no obvious way of specifying this. Does QtWebkit have a separate >> config system to Qt? >I'm not certain, but I'm pretty sure the build system will

[Interest] Using static plugins with cmake

2013-11-06 Thread Volker
Hello, could somebody please tell me what the equivalent of the qmake statement QTPLUGIN += qsvg for cmake is? I'm trying to statically link the qsvg plugin to my application. Regards ..Volker ___ Interest mailing list Interest@qt-project.org h

Re: [Interest] What for does qt5gui need OpenGL?

2013-11-06 Thread Thiago Macieira
On quarta-feira, 6 de novembro de 2013 16:43:51, Philipp Kursawe wrote: > Shouldn't they be in Qt5OpenGL.dll? No, they are where they were supposed to be. That's by design. The OpenGL integration needs to be provided by the platform plugin anyway, so OpenGL support ends up getting loaded whether

Re: [Interest] What for does qt5gui need OpenGL?

2013-11-06 Thread Tomasz Olszak
2013/11/6 Philipp Kursawe > Shouldn't they be in Qt5OpenGL.dll? > > > They are, but when you build Qt with OpenGL support some additional parts of Qt Gui are built. For example OpenGL type of QPaintEngine is provided: http://qt-project.org/doc/qt-5.0/qtgui/qpaintengine.html#Type-enum -- regard

[Interest] qtquickcontrols question

2013-11-06 Thread Damian Ivanov
Hi, I have a question :) http://blog.qt.digia.com/blog/2011/08/26/toplevel-windows-and-menus-with-qt-quick/ says Context Menus Sometimes it is also nice to have a ContextMenu for certain options. In that case some javascript certainly needs to be involved. ContextMenu { id: contextMenu

Re: [Interest] What for does qt5gui need OpenGL?

2013-11-06 Thread Philipp Kursawe
Shouldn't they be in Qt5OpenGL.dll? On Wed, Nov 6, 2013 at 4:41 PM, Thiago Macieira wrote: > On quarta-feira, 6 de novembro de 2013 13:26:56, Philipp Kursawe wrote: > > I wonder... what are the reasons for this dependency? > > The QOpenGL* classes that are in QtGui. > -- > Thiago Macieira - thia

Re: [Interest] What for does qt5gui need OpenGL?

2013-11-06 Thread Thiago Macieira
On quarta-feira, 6 de novembro de 2013 13:26:56, Philipp Kursawe wrote: > I wonder... what are the reasons for this dependency? The QOpenGL* classes that are in QtGui. -- Thiago Macieira - thiago.macieira (AT) intel.com Software Architect - Intel Open Source Technology Center signature.asc De

[Interest] Adding a border-image CSS to QPushButton changes their size

2013-11-06 Thread Philipp Kursawe
Why is that, when I add a border-image style to a QPB it changes its size to be very small instead of staying at the same size just have a different border renderer? QPushButton { font: "Open Sans Semibold"; border-image: url(:/images/ui_bigbtn.png); color: white; border-color: transpa

Re: [Interest] Performance of Qt 5.2 much slower than Qt 5.1?

2013-11-06 Thread Sletta Gunnar
Is the time spent rendering gone up or is it something else? Generally, I see improved rendering performance across the board. If you run the code with QSG_RENDER_TIMING=1 you get some indication of the breakdown of where time is being spent. Performance of javascript has gone down some since Q

Re: [Interest] Performance of Qt 5.2 much slower than Qt 5.1?

2013-11-06 Thread VStevenP
A colleague and I also see one performance issue with Qt 5.2 Beta as compared to Qt 5.1. We observe a 20% jump in CPU usage with the FPS Item from the Cinematic Experience Demo. This is the component which dynamically displays the number of frames per second and has a spinning graphic. You ca

Re: [Interest] Performance of Qt 5.2 much slower than Qt 5.1?

2013-11-06 Thread Mark Gaiser
On Wed, Nov 6, 2013 at 2:21 PM, David V-Play wrote: > I have tested Qt 5.1 and 5.2 beta 1 on my Nexus 7 with the flying icons > benchmark > (https://github.com/qtproject/playground-scenegraph/tree/master/benchmarks/flyingicons > ) and the performance of Qt 5.2 is worse than 5.1 although it should

[Interest] Performance of Qt 5.2 much slower than Qt 5.1?

2013-11-06 Thread David V-Play
I have tested Qt 5.1 and 5.2 beta 1 on my Nexus 7 with the flying icons benchmark ( https://github.com/qtproject/playground-scenegraph/tree/master/benchmarks/flyingicons ) and the performance of Qt 5.2 is worse than 5.1 although it should be better or at least similar according to blog.qt.digia.com

Re: [Interest] Qt 5.2 scenegraph does not draw anything for our MIPS cpu/VIVANTE GPU platform

2013-11-06 Thread Sletta Gunnar
The scene graph renderer uses the same buffer object for both indices and vertices. This is within spec, but I worried that some drivers might like it less than others. This setup is the first one where it doesn't work. The patch doubles the amount of uploads we do, but the total memory is uncha

Re: [Interest] QSurfaceFormat and swapInterval

2013-11-06 Thread Agocs Laszlo
http://bugreports.qt-project.org/browse/QTBUG-31939 Some platform plugins, eglfs in particular, support setting swapInterval via environment variables (QT_QPA_EGLFS_SWAPINTERVAL). Others do not. It should definitely be added to QSurfaceForma

[Interest] What for does qt5gui need OpenGL?

2013-11-06 Thread Philipp Kursawe
I wonder... what are the reasons for this dependency? ___ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest

Re: [Interest] Qt 5.2 scenegraph does not draw anything for our MIPS cpu/VIVANTE GPU platform

2013-11-06 Thread Sletta Gunnar
A buffer offset of 0 is correct since it is relative to VBO's memory which is bound just above the lines you pasted down below. Fra: Narayanarao Rao [nar...@gmail.com] Sendt: 6. november 2013 11:02 To: Sletta Gunnar Cc: Interest@qt-project.org Emne: Re: [In

Re: [Interest] Qt 5.2 scenegraph does not draw anything for our MIPS cpu/VIVANTE GPU platform

2013-11-06 Thread Narayanarao Rao
I tried the patch you suggested and it works. What does this mean? Are there any performance implications to this? ___ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest

Re: [Interest] QCamera and QCameraViewFinder

2013-11-06 Thread Lopes Yoann
Oh, I overlooked the code sample you provided. You should listen to the imageAvailable() signal instead of imageCaptured(). What you get from imageCaptured() is just a preview, it's emitted right after the camera sensor captured the image but at this point the final image is not processed yet.

Re: [Interest] Qt 5.2 scenegraph does not draw anything for our MIPS cpu/VIVANTE GPU platform

2013-11-06 Thread Narayanarao Rao
I tried with 2 QMLS.. one qml having only opaque image and another qml with opacity as 0.8. Both do not work. The first trace snippet was with opaque image. The second full trace was with opacity as 0.8. Just explaining the difference between the two traces, in case it is confusing. On Wed, Nov 6

Re: [Interest] Qt 5.2 scenegraph does not draw anything for our MIPS cpu/VIVANTE GPU platform

2013-11-06 Thread Narayanarao Rao
Here is the full apitrace for the non working case.. 0 eglBindAPI(api = EGL_OPENGL_ES_API) = EGL_TRUE 1 eglGetDisplay(display_id = NULL) = 0x432ff0 2 eglInitialize(dpy = 0x432ff0, major = &1, minor = &4) = EGL_TRUE 3 eglChooseConfig(dpy = 0x432ff0, attrib_list = {EGL_RED_SIZE, 0, EGL_GREEN_SIZE, 0

Re: [Interest] Qt 5.2 scenegraph does not draw anything for our MIPS cpu/VIVANTE GPU platform

2013-11-06 Thread Narayanarao Rao
Thanks for the reply. I only said they look similar, not the same. Of course, I do not understand OpenGL very well. I am now trying to read and understand what each line of the apitrace means and write a standalone opengl c app that only makes those calls. I am relatively new to opengl, so bear wi

Re: [Interest] Qt 5.2 scenegraph does not draw anything for our MIPS cpu/VIVANTE GPU platform

2013-11-06 Thread Sletta Gunnar
I find it very strange that qmlscene without an input file would produce the same apitrace as a qmlscene with a file. The apitrace is a reflection what we try to draw after all and that is highly dependent on what the input is. What does the trace look like? It is a long-shot, but you could try