Hi,
On Wednesday 01 Oct 2014 17:10:03 amit.2.deshpa...@continental-corporation.com
wrote:
Hello everyone,
Thank you for some of the suggestions.
The problem was: I had downloaded the Qt3D package from the git website.
It is recommended to clone it and not download it.
If someone else is
Hi,
This might be silly, but qmake / Qt 5.3.2 stopped working for me on OS
X 10.9.5 with latest Xcode 6.0.1 (the later was updated a couple of days
ago, IIRC).
Whenever I try to run qmake on a clean project - let's take the
application example - I now get the following error:
Could not resolve
On Thu, Oct 2, 2014 at 1:11 PM, Till Oliver Knoll
till.oliver.kn...@gmail.com wrote:
Hi,
This might be silly, but qmake / Qt 5.3.2 stopped working for me on OS
X 10.9.5 with latest Xcode 6.0.1 (the later was updated a couple of days
ago, IIRC).
Whenever I try to run qmake on a clean
We have a desktop C++ application that uses the scenegraph, but we do not use
Qt Quick, or any specific OpenGL functionality on Windows.
We have a requirement to run on Windows XP SP3. (for probably one more year, I
know...)
I am confused about the recommendations for Angle Vs OpenGL on
Am 02.10.14 20:19, schrieb Keith Gardner:
...
Could not resolve SDK path for 'macosx10.8'
I set the qmake variable QMAKE_MAC_SDK to macosx10.10. This fixed the
problem with XCode 6.* for me.
Yes, thank you so much, that solved it indeed!
For the record, I have now the following
OK, I've managed to access QQmlComponentAttached:
QQmlComponentAttached *attached =
QQmlComponent::qmlAttachedProperties(item);
Still don't know how to make it work with QQuickKeyNavigationAttached. Any
ideas?
Thanks!
Best,
Oleg
On Wed, Oct 1, 2014 at 2:43 PM, Oleg Shparber troll...@gmail.com