My qml had a ref to Screen. I've removed and the code works now.
But running, it generates an Exception:
First-chance exception at 0x6580ACE1 (libGLESv2d.dll) in meubrt.exe:
0xC005: Access violation reading location 0xDE09.
Fault in void* TPoolAllocator::allocate (PoolAlloc.cpp - A
I'm trying to put this code on my main.cpp:
QQmlApplicationEngine engine;
engine.load(QUrl("qrc:/qml/MeuBRT-QT/main.qml"));
#if defined(Q_OS_WINPHONE)
QQuickWindow *window = (QQuickWindow*)engine.rootObjects().first();
QSurfaceFormat format = window->format();
format.setStencilBufferSi
>From what I understand, moveToThread() requires a parent-child relationship
between the objects for the "subtree" to include them.
If the QTimer was a subobject (data member) rather than a pointer to
another heap object with the parent set, then the QTimer won't be moved to
the other thread along
Hi,
Since I have installed Xcode 6 that I can no longer launch a debug session.
It says “No debugger set up.”
Does anyone know how to solve this?
Regards,
Nuno
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Hi,
In my case the problem was on qiosscreen.mm
It was this bug:
https://bugreports.qt-project.org/browse/QTBUG-40885
I had to apply a patch.
It is now working again!
Thanks,
Regards,
Nuno Santos
www.imaginando.pt
On 10 Oct 2014, at 13:24, Federico Buti wrote:
> The rotation issue is a k
Hi
On Friday 10 October 2014, Andre Barth wrote:
> Hi Allan,
>
> castResult[3] is indexResult - forgot to print that explicitly; sorry
>
> indexedResult
> 0x
>
> Anyway:
> Here's the complete layout
> &testVector
> 0x0026e8e8 {m_size=42 }
> WTF::VectorBuffer: {...}
> m_s
Hello Kate,
xould you show what you had to do to make it work ?
(i could think of something crude like trying to detect the orientation
manually and then swap the h/v sizes but i dont like that. Do you have
something more elegant ?
Greetings,
Nils
>It is compatible but screen rotation does not
Hi Allan,
castResult[3] is indexResult - forgot to print that explicitly; sorry
indexedResult
0x
Anyway:
Here's the complete layout
&testVector
0x0026e8e8 {m_size=42 }
WTF::VectorBuffer: {...}
m_size: 42
&testVector.m_size
0x0026e8f8 {42}
&testVector.m_capacity
0x
Hi Andre
That all looks reasonable, but what is in castResult[3] ?
It expected to look like this:
void * m_buffer [int index 0-1]
uint m_capacity [int index 2]
int m_size [int index 3]
where m_capacity on Linux is 44, but m_size is 42.
`Allan
On Friday 10 October 2014, Andre Barth wrote:
> Hi
Hi Allan,
Thanks for the prompt response. I will go ahead & log a bug.
FWIW - Below is some test output.
Thanks,
Andre
//some changed test code:
Vector testVector;
testVector.resize(42);
auto sizeOfCalc = (sizeof(void*)/sizeof(uint32_t) + 1);
auto address = &testVector;
auto castResult = bit
On Friday 10 October 2014, Andre Barth wrote:
> Hi all,
>
> I built a JIT-free version of Qt 5.3.2 (Win64) and now run into this
> assertion in
>
> ..\Qt\qtwebkit\Source\JavaScriptCore\llint\LLIntData.cpp
>
> Vector testVector;
> testVector.resize(42);
> ASSERT(bitwise_cast(&testVector)[sizeof(v
The rotation issue is a known bug and will be resolved with 5.4.
I have two apps wrote in C++/QML. One works perfectly (apart the known
rotation issue). The other relies on an external library and it sometimes
crashes during start-up. The crash happens also on the already deployed app
if used on iO
It is compatible but screen rotation does not work out of the box. I needed
to do couple of patches to make it work.
Kate
On Fri, Oct 10, 2014 at 9:54 AM, Nuno Santos
wrote:
> Hi,
>
> I haven’t upgraded to iOS 8 yet.
>
> Can someone tell me if Qt 5.3.2 is compatible with iOS 8?
>
> I’m having p
Hi !
I am working with 5.3.2 & iOS 8.
So far it seems to work, obviously there were some differences (i had a
crash because of the UIActivityController needing more parameters).
But 99% works.
I DO have a problem that my App (GUI is QML) is not resizing itself when
moving the iPad from Portrait
If I read your email correctly it would probably be better solution for your
problem to have a single Loader and only load the model specified in the config
file?
Loader {
id: 3DModel
source: getModelFile() // Loads the corresponding QML file for the
configured model
Hello,
I am using 5 different 3D models on my display. Each model is a
seperate QML file.
These models are loaded as below using the Loader. At any given time
there can be only one model enabled.
The enabling is done prior to compilation.
Please suggest me how can I compile only one
Hi,
Il 10/10/2014 08:26, hualet ha scritto:
I’m using Qt with python under linux, and want to copy some text into clipboard
with Clipboard, it works quit well when the program is running, but every time
the program’s down, it seems that Qt erase all the text in the clipboard, just
don’t know
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