If it's just about language changes, it's pretty easy to fix. Just add a
function that updates the string on each text item. Exactly like a
ui_xx.h file does it.
One hack I've seen but never tried is to have a c++ object that has a
string property. The property is actually always empty, but on
As Laszlo said, Mesh intentionally doesn't load in the material
properties from an mtl file. This is so that you can specify your own
Material. This is more flexible than the lighting models offered by mtl
files (traditional Phong model).
The SceneLoader generates a Mesh and a Material compone
On Monday 14 September 2015 08:58:37 Jason Kretzer wrote:
> INCLUDEPATH += "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1A\Include"
> LIBS += -L"C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1A\Lib"
> -ladvapi32
Remove the paths to the SDKs. Those should be added to your environment by the
My apologies but the answer was a simple one:
LIBS += -L"C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1A\Lib" -ladvapi32
-luser32
I completely forgot to link the user32.lib.
-Jason
From: Jason Kretzer
Sent: Monday, September 14, 2015 11:59 AM
To: interest@qt-project.org
Subject: Qt5.5, VS20
I hardy believe Windows v7.1A sdk is going to work with VS2013.
AFAIK VS 2013 RTM includes the Windows Software Development Kit (SDK)
forWindows 8.1
Why don’t you just remove the old sdks patches from your .pro file and retry?
regards,
Gunnar Roth
> Am 14.09.2015 um 17:58 schrieb Jason Kretzer
I have been searching for an answer to this but no luck as yet.
Using Qt5.5 32bit, VS2013 on Win8 64bit
My .pro file contains this:
INCLUDEPATH += "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1A\Include"
LIBS += -L"C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1A\Lib" -ladvapi32
I have c
2015-09-14 17:13 GMT+02:00 Igor Mironchik :
> Hi,
>
> it seems that problem not in the iterating and deletion from cantainer...
Yes it is. As Andre told you, erasing from the list invalidates
iterators, including the one returned by end(). As you cache the "end"
iterator in the "last" variable at
Look in while statement
9/14/2015 6:28 PM, Croitor Alexandru пишет:
The documentation for QList::erase says:
-- Removes the item associated with the iterator /pos/ from the list,
and returns an iterator to the next item in the list (which may be end
()).
Documentation for iterator::oper
The documentation for QList::erase says:
-- Removes the item associated with the iterator *pos* from the list, and
returns an iterator to the next item in the list (which may be end
()).
Documentation for iterator::operator++() says:
Calling this function on QList::end
()
leads to undefined res
On 09/14/2015 11:13 AM, Igor Mironchik wrote:
> Hi,
>
> it seems that problem not in the iterating and deletion from cantainer...
>
> I wrote simple test app and everything is ok.
>
> But something here crashes my app and only in release mode, so I can't
> understand what is the problem...
>
> And
Hi,
The documentations says : "Resizes all columns to ensure that the column
contents and *the headers *will fit."
But it only takes care of the content. For example, if the table is
empty the function does nothing.
How to resize the columns to take into account for the header size ?
Tha
Hi,
it seems that problem not in the iterating and deletion from cantainer...
I wrote simple test app and everything is ok.
But something here crashes my app and only in release mode, so I can't
understand what is the problem...
And ideas?
9/14/2015 6:06 PM, André Somers пишет:
> Op 14-9-2015
Op 14-9-2015 om 16:57 schreef Igor Mironchik:
> Hi,
>
> I ran into this problem...
>
> void
> ImageFilesStoragePrivate::removeAllImages(
> QList< ImageRecord > & images,
> ImageFilesStorage::ImageType type )
> {
> QList< ImageRecord >::Iterator it = images.begin();
> QList<
Bo:
Thanks for the response.
The only other areas that I can see needing a screen refresh are
ListView and Image (Imageprovider)
The Text QML object was shared as one example of "changing" after the
loader is when you swap out the language from English to Chinese to Arabic.
I think this is wh
René J. V. Bertin wrote:
> And FWIW, I cannot find where AA_DontShowIconsInMenus is set in the default
> attributes on OS X (and other platforms where this would be required). That
> should be the initialisation of uint QCoreApplicationPrivate::attribs in
> qcoreapplication.cpp, no?
Confirmed, th
Hi,
I ran into this problem...
void
ImageFilesStoragePrivate::removeAllImages(
QList< ImageRecord > & images,
ImageFilesStorage::ImageType type )
{
QList< ImageRecord >::Iterator it = images.begin();
QList< ImageRecord >::Iterator last = images.end();
while( it != last )
Rutledge Shawn wrote:
>> No.
>>
>> Applications on OS X don't have icons in the menu - as per Apple HIG.
Yes, that's what should be the case.
>> Also refer to http://doc.qt.io/qt-5/qt.html#ApplicationAttribute-enum
>>
>> (Not sure whether it is necessary to explicitly set
>>
>> Qt::AA_DontSh
On 14 Sep 2015, at 12:05, Till Oliver Knoll wrote:
>
>> Am 13.09.2015 um 16:50 schrieb René J.V. Bertin :
>>
>> Hi,
>>
>> Is it to be expected that I have icons in the items of the global menubar of
>> the Assistant, Designer and Linguist apps, using the Qt 5.5.0 Cocoa build?
>
> No.
>
> A
> Am 13.09.2015 um 16:50 schrieb René J.V. Bertin :
>
> Hi,
>
> Is it to be expected that I have icons in the items of the global menubar of
> the Assistant, Designer and Linguist apps, using the Qt 5.5.0 Cocoa build?
No.
Applications on OS X don't have icons in the menu - as per Apple HIG.
Hi,
You are probably using Mesh which won't ever look at the .mtl file because it
only imports geometry.
Use SceneLoader instead. It is backed by Assimp which is able to read material
data and texture references from the .mtl files.
Best regards,
Laszlo
F
Hi md,
I don't know what it is you see, you just say it flickers. We use a lot
of Loader objects for customer code, and that doesn't flicker.
The only guess I have on how this could happen is if you have lots of
bindings that keep propagating through the system.
For example, you mentioned a Te
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