Hi,
I would like to use the Qt5.x QtMultiMedia to output sound independently on
multi-channel devices such as 5.1 and 7.1 sound cards. However I can't figure
out to tell how many channels a device has.
>From the documentation I guess that QAudioDeviceInfo::supportedChannelCounts is
the call that
Sending again as it didn't seem to hit the list the first time:
Hi all,
I'm writing a simple table view to display a selection of files
available in a repository for the user to select for download.
Using the model/view approach I have set the item to isCheckable(True).
The one tweak in behavi
> Sent: Thursday, January 21, 2016 at 3:15 PM
> We will not be able to use the FFmpeg library for video generation from
> our Qt application. Are there any other tools/products usable with Qt
> which can do basic generation of video files, given a sequence of
> QImages or QPixmaps? We don't nee
> Sent: Thursday, January 21, 2016 at 1:42 PM
> From: "Matthew Woehlke"
> To: interest@qt-project.org
> Subject: Re: [Interest] Can't login to bugreports
>
> On 2016-01-21 11:37, Thiago Macieira wrote:
> > On Thursday 21 January 2016 16:18:52 Jason H wrote:
> >> It seems the login now requires a
On 21 janv. 2016, at 21:15, Phil Weinstein wrote:
> We will not be able to use the FFmpeg library for video generation from our
> Qt application. Are there any other tools/products usable with Qt which can
> do basic generation of video files, given a sequence of QImages or QPixmaps?
> We don
We will not be able to use the FFmpeg library for video generation from
our Qt application. Are there any other tools/products usable with Qt
which can do basic generation of video files, given a sequence of
QImages or QPixmaps? We don't need audio with the video.
(Sorry for the repost. My ori
We will not be able to use the FFmpeg library for video generation from
our Qt application. Are there any other tools/products usable with Qt
which can do basic generation of video files, given a sequence of
QImages or QPixmaps? We don't need audio with the video.
On 2016-01-21 11:37, Thiago Macieira wrote:
> On Thursday 21 January 2016 16:18:52 Jason H wrote:
>> It seems the login now requires an @, and something is amiss in my account.
>>
>> Can someone look into it? The password reset link isn't working. I'm not
>> sure which email domain it is going to,
> Sent: Thursday, January 21, 2016 at 11:37 AM
> From: "Thiago Macieira"
> To: interest@qt-project.org
> Subject: Re: [Interest] Can't login to bugreports
>
> On Thursday 21 January 2016 16:18:52 Jason H wrote:
> > It seems the login now requires an @, and something is amiss in my account.
> >
On Thursday 21 January 2016 16:18:52 Jason H wrote:
> It seems the login now requires an @, and something is amiss in my account.
>
> Can someone look into it? The password reset link isn't working. I'm not
> sure which email domain it is going to, but none of them have received a
> password reset
It seems the login now requires an @, and something is amiss in my account.
Can someone look into it? The password reset link isn't working. I'm not sure
which email domain it is going to, but none of them have received a password
reset link.
___
Inte
Hi Giuseppe,
Thank you for your quick reply - it looks like QOpenGLWidget was only
added in Qt5. I will try this to see if it helps, but in the mean
time, can you (or anyone else) suggest any possible workarounds that
might work with Qt4?
Thanks!
Tom
On 21 January 2016 at 12:31, Giuseppe D'Ange
On Thu, Jan 21, 2016 at 1:25 PM, Thomas Robitaille
wrote:
> This issue does NOT happen if I don't use a QMdiArea. Does anyone know
> what might be causing this problem, and how to fix it? Is it a bug in
> Qt?
It is a consequence of QGLWidget creating a frameless top level window
and trying to mak
Hi everyone,
I am trying to add a QGLWidget in an application I am working on.
However, I'm running into an issue which is that if I try and add the
QGLWidget to a QMdiArea, there is a very noticeable spatial lag
between where the Qt window is drawn and the OpenGL canvas when
dragging the MDI sub-
Isn't the issue that the debug symbols are not shipped in the first place?
They usually reside in the object files, or are extracted into a dsym archive,
and neither are shipped with the binary installation.
So placing the sources at the original compiled path won't really help.
> On 21 Jan 2016
On Wed, Jan 20, 2016 at 10:26 PM, Thiago Macieira
wrote:
> I think it should show line numbers, but it can't find the source code because
> you don't have the source code at the same place as the debugging information
> expects it to be.
No lines numbers shown here.
However what's the point in bu
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