Hi,
Xcode 8 installs (only) the 10.12SDK even on Mac OS 10.11, which leads to a
build failure in QtConnectivity:
https://trac.macports.org/ticket/52203
Extract:
/usr/bin/clang++ -c -pipe -stdlib=libc++ -stdlib=libc++ -O2 -std=c++1z
-isysroot
/Applications/Xcode.app/Contents/Developer/Platform
Hi,
I did too but I haven’t had the time to do a thorough analysis of what has
changed exactly from 10.11 to 10.12 however if interested I have a small patch
that adds the missing imports/includes where needed. It might need some cleanup
though.
Samuel
> On 2 oct. 2016, at 11:36, René J.V. Be
On Sunday October 02 2016 12:14:05 Samuel Gaist wrote:
Hi Samuel,
>I did too but I haven’t had the time to do a thorough analysis of what has
>changed exactly from 10.11 to 10.12 however if interested I have a small patch
>that adds the missing imports/includes where needed. It might need some
Hello.
I heard a lot of good things about Clang and decided to try it out.
This are my very first steps but yes, I read a lot on the interwebs
already
My Problems are:
1.) I am not 100percent sure how to setup MSVC/Clang correctly. There
are many outdated posts, so i hopefully got a lot closer wi
> On 2 oct. 2016, at 14:04, René J.V. Bertin wrote:
>
> On Sunday October 02 2016 12:14:05 Samuel Gaist wrote:
>
> Hi Samuel,
>
>> I did too but I haven’t had the time to do a thorough analysis of what has
>> changed exactly from 10.11 to 10.12 however if interested I have a small
>> patch t
On Sunday October 02 2016 21:26:13 Samuel Gaist wrote:
> I don’t have the older SDK at hand to test that so I have protected the new
> includes with SDK checks.
That seems sufficient on OS X 10.9, I'll post the patch on the MacPorts ticket
and let you know if ever it doesn't do the trick.
Thank
On domingo, 2 de outubro de 2016 18:03:56 MDT Oliver Niebuhr wrote:
> Hello.
>
> I heard a lot of good things about Clang and decided to try it out.
> This are my very first steps but yes, I read a lot on the interwebs
> already
>
> My Problems are:
> 1.) I am not 100percent sure how to setup MSV
Hmm I thought Clang would be more stable now. Yeah I am just a
Amateur/Hobby Developer. Fixing Compiler Bugs is a little over my Head
still.
Anyway thanks for your time.
Oliver
On 02.10.2016 22:51, Thiago Macieira wrote:
> On domingo, 2 de outubro de 2016 18:03:56 MDT Oliver Niebuhr wrote:
>> Hel
On domingo, 2 de outubro de 2016 23:00:00 MDT Oliver Niebuhr wrote:
> Hmm I thought Clang would be more stable now. Yeah I am just a
> Amateur/Hobby Developer. Fixing Compiler Bugs is a little over my Head
> still.
Regular Clang is. It's clang-cl that isn't.
If you want to use clang.exe on Windo
I have some operations that I need to do before the scene-graph start the
rendering or a least be able to do an operation before a specific node is
rendered.
I want to start by building the source code of the uber-shader used by my
custom material. So I tried to use a QFrameAction on my root scene
I used MinGW in the past as I hate that bloated VS/MSVC. When Qt
switched to Chromium/WebEngine, I got stuck with MSVC on Windows
unfortunately.
The last Months I read a lot of Stuff about Clang and that it made some
progress on Windows. Thats the only reason I keep looking to make my
daily MSVC u
On Sun, Oct 2, 2016 at 10:32 PM, Oliver Niebuhr
wrote:
> I used MinGW in the past as I hate that bloated VS/MSVC. When Qt
> switched to Chromium/WebEngine, I got stuck with MSVC on Windows
> unfortunately.
> The last Months I read a lot of Stuff about Clang and that it made some
> progress on Wind
Hi,
I noticed that when you add the location of a standard Freedesktop-compliant
icon theme to the icon theme search path (say in an app bundle's Resources
folder), and set the system icon theme name to an installed icon theme, buttons
of the native Macintosh theme all of a sudden show icons on
Why aren't QObject::dumpObjectTree() and QObject::dumpObjectInfo() const?
Surely they shouldn't be modifying the state of the object.
I occasionally add them to my own debug dump() methods which are const
(ensures no modification is happening accidentally) and have to work around
this each time.
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