[Interest] Frame count from MediaPlayer QML while playing

2021-03-25 Thread Alex john
Hello, I would like to get the frame count of the video that's been played by the MediaPlayer in QML, but I didn't find any property that will provide it. As the video is made up of frames , I have corresponding annotations per frame in the database that I would like to fetch using the frame numbe

Re: [Interest] [Qt3d] Rendering 3D object with 2D coordinates

2021-03-25 Thread Alex john
On Mon, Mar 22, 2021 at 10:55 AM Alex john wrote: > Transform { > id: trefoilMeshTransform > translation:Qt.vector3d(Qt.vector2D(100, 100)).unproject( > modelView ,mainCam.projectionMatrix, forwardRenderer.viewportRect) > property real theta: 0.0 >

Re: [Interest] [Qt3d] Rendering 3D object with 2D coordinates

2021-03-24 Thread Alex john
On Mon, Mar 22, 2021 at 10:55 AM Alex john wrote: > > On Thu, Mar 18, 2021 at 5:22 AM Walter Rawdanik wrote: > > > > You can’t convert 2d coordinates to a 3d position because you are missing > > the z coordinate. > > I can have a dummy z value as 1 for the calcula

Re: [Interest] [Qt3d] Rendering 3D object with 2D coordinates

2021-03-21 Thread Alex john
On Thu, Mar 18, 2021 at 5:22 AM Walter Rawdanik wrote: > > You can’t convert 2d coordinates to a 3d position because you are missing the > z coordinate. I can have a dummy z value as 1 for the calculation. The problem is similar as described here https://community.khronos.org/t/getting-2d-to-3d

Re: [Interest] [Qt3d] Rendering 3D object with 2D coordinates

2021-03-16 Thread Alex john
lease confirm the changes and let me know the modelView matrix. On Mon, Mar 15, 2021 at 5:14 PM Alex john wrote: > > Going the other way round (back-projection) can be done by e.g. > QVector3D::unproject() > > Thanks, as I'm referring the the wireframe example I was able to ge

Re: [Interest] [Qt3d] Rendering 3D object with 2D coordinates

2021-03-15 Thread Alex john
As I have loaded my custom obj in wireframe example and using the same geometry and camera settings as its for wireframe, therefore can you please let me know how this can be done at QML side? I did try to find this in the documentation but didn't find the usage. > On Mon, Mar 15, 20

[Interest] [Qt3d] Rendering 3D object with 2D coordinates

2021-03-15 Thread Alex john
Hello , Im successessfully able to load the obj file in Scene3D, and by using fromEulerAngles I'm able to get the required yaw, pitch and roll.However, I'm not able to use the right translation to get the object rendered. I get the x,y coordinates in pixels from the other module and I need to rend

Re: [Interest] Drawing Frustum on Scene3D

2021-03-05 Thread Alex john
in quick3D that would be done with a class derived from QQuick3DGeometry > with primitives set to lines > "setPrimitiveType(QQuick3DGeometry::PrimitiveType::Lines)" > to construct a cube. Then register that class to qml and use it in your > View3D. Hope it helps. > > J

[Interest] Drawing Frustum on Scene3D

2021-03-05 Thread Alex john
Hello Qt I like to render a frustum as here https://imgur.com/a/BzmCQ2D on Scene3d. Can you let me know how it can be done? If I have to get the custom QML ,do I have to get it from the C++ and then push it to the QML context? Any pointers to basic code is appreciated. Thanks. ___

Re: [Interest] Rendering 3d object on webcam video

2021-03-04 Thread Alex john
to “transparent” ? > > > Mike > > > On 3 Mar 2021, at 14:28, Alex john wrote: > > > > > > Hello, > > > > I am trying to overlay a 3d object(.obj file) on top of the video, I could > > successfully load the .obj file and rendered it by referi

[Interest] Rendering 3d object on webcam video

2021-03-03 Thread Alex john
Hello, I am trying to overlay a 3d object(.obj file) on top of the video, I could successfully load the .obj file and rendered it by refering to example https://doc.qt.io/qt-5/qt3d-wireframe-example.html, later I changed the code in main.qml by raping Entity from main.qml into Scene3D and tried t