Re: [Interest] How to use serveral textures in a QSGSimpleMaterialShader

2014-07-28 Thread Martin Ertl
7-25 11:13 GMT+02:00 Martin Ertl : > Yes you're right, I'm using OpenGL ES 2 and I'm trying to create my own > component with custom shaders. At the moment there are still some problems > (my component seems to destroy the whole scene) but I think I did a mistake > somewhere

Re: [Interest] How to use serveral textures in a QSGSimpleMaterialShader

2014-07-25 Thread Martin Ertl
particle <https://qt.gitorious.org/qt/qtdeclarative/source/4f69825c5bfd93b63f890a8188ece93af1283f1f:src/particles/qquickimageparticle.cpp#L207-297> what's the difference. Have a nice weekend, Martin 2014-07-24 11:51 GMT+02:00 Till Oliver Knoll : > Am 24.07.2014 um 11:25 schrieb Martin Ertl :

Re: [Interest] How to use serveral textures in a QSGSimpleMaterialShader

2014-07-24 Thread Martin Ertl
Hello Till, thank you for your hints. That gave me some input for further search and I found this nice little piece of code which shows nearly everything I'd like to do :-) https://qt.gitorious.org/qt/qtdeclarative/source/4f69825c5bfd93b63f890a8188ece93af1283f1f:src/particles/qquickimageparticle.c

[Interest] How to use serveral textures in a QSGSimpleMaterialShader

2014-07-23 Thread Martin Ertl
Hello, I'm trying to apply several textures to a geometry (stored as QSGGeometry::TexturedPoint2D[]) using a QSGSimpleMaterialShader. I had a look at the "noisynode" example (http://qt-project.org/doc/qt-5/qtquick-scenegraph-graph-noisynode-cpp.html) where similiar things are done. But the diffe

[Interest] QtCreator: move "qml" directory

2014-07-04 Thread Martin Ertl
Hello, When creating a new QtQuick application from QtCreator also the folder structure is created which contains a "qml" directory. QtCreator automatically lists all qml files in that directory. In my project I modified the directory structure and moved the "qml" directory to somewhere else so

Re: [Interest] Performance of platform wayland vs. eglfs

2014-06-16 Thread Martin Ertl
to iMX6 board anymore, > but I thought that there might some blitting or something which has an > impact on performance. And what I found I had a bit better performance > (Qt Cinematic Experience is my benchmark) on RasperryPi than on i.MX6 > DualLite (wandboard-dual) - both eglfs.

[Interest] Performance of platform wayland vs. eglfs

2014-06-13 Thread Martin Ertl
Hello, I compiled an application (see end of this mail) once with Qt 5.0.2 using wayland plugin and once with Qt 5.3.0 using eglfs plugin. Both applications were executed on the same hardware (IMX6). The old Qt with wayland results in ~60fps while the new Qt using eglfs just reaches 40-45 fps (m

Re: [Interest] Qt5 performance on imx6 with full hd

2014-05-27 Thread Martin Ertl
uce the > framerate? Or is it a global framebuffer setting? > It seems to me that the eglfs plugin renders as fast as possible while for > example the wayland plugin is limited to the display refresh rate. > > > Thank you very much, > Martin Ertl > > > 2014-05-23 12: