7-25 11:13 GMT+02:00 Martin Ertl :
> Yes you're right, I'm using OpenGL ES 2 and I'm trying to create my own
> component with custom shaders. At the moment there are still some problems
> (my component seems to destroy the whole scene) but I think I did a mistake
> somewhere
particle
<https://qt.gitorious.org/qt/qtdeclarative/source/4f69825c5bfd93b63f890a8188ece93af1283f1f:src/particles/qquickimageparticle.cpp#L207-297>
what's the difference.
Have a nice weekend,
Martin
2014-07-24 11:51 GMT+02:00 Till Oliver Knoll :
> Am 24.07.2014 um 11:25 schrieb Martin Ertl :
Hello Till,
thank you for your hints.
That gave me some input for further search and I found this nice little
piece of code
which shows nearly everything I'd like to do :-)
https://qt.gitorious.org/qt/qtdeclarative/source/4f69825c5bfd93b63f890a8188ece93af1283f1f:src/particles/qquickimageparticle.c
Hello,
I'm trying to apply several textures to a geometry (stored as
QSGGeometry::TexturedPoint2D[])
using a QSGSimpleMaterialShader.
I had a look at the "noisynode" example
(http://qt-project.org/doc/qt-5/qtquick-scenegraph-graph-noisynode-cpp.html)
where similiar things are done.
But the diffe
Hello,
When creating a new QtQuick application from QtCreator also the folder
structure is created which contains a "qml" directory.
QtCreator automatically lists all qml files in that directory.
In my project I modified the directory structure and moved the "qml"
directory to somewhere else
so
to iMX6 board anymore,
> but I thought that there might some blitting or something which has an
> impact on performance. And what I found I had a bit better performance
> (Qt Cinematic Experience is my benchmark) on RasperryPi than on i.MX6
> DualLite (wandboard-dual) - both eglfs.
Hello,
I compiled an application (see end of this mail) once with Qt 5.0.2 using
wayland
plugin and once with Qt 5.3.0 using eglfs plugin.
Both applications were executed on the same hardware (IMX6).
The old Qt with wayland results in ~60fps while the new Qt using
eglfs just reaches 40-45 fps (m
uce the
> framerate? Or is it a global framebuffer setting?
> It seems to me that the eglfs plugin renders as fast as possible while for
> example the wayland plugin is limited to the display refresh rate.
>
>
> Thank you very much,
> Martin Ertl
>
>
> 2014-05-23 12: