Re: [Interest] Custom QtQuick Animator API?

2015-01-26 Thread Gunnar Sletta
On 26 Jan 2015, at 10:04, Ola Røer Thorsen o...@silentwings.no wrote: Hi Gunnar, thanks for the reply. 2015-01-25 16:42 GMT+01:00 Gunnar Sletta gun...@sletta.org mailto:gun...@sletta.org: No such plan, no :) Doing custom animations on your nodes is easy using the QSGNode API

Re: [Interest] Custom QtQuick Animator API?

2015-01-26 Thread Ola Røer Thorsen
Hi Gunnar, thanks for the reply. 2015-01-25 16:42 GMT+01:00 Gunnar Sletta gun...@sletta.org: No such plan, no :) Doing custom animations on your nodes is easy using the QSGNode API though. For instance, like it is done in the “threadedanimation” example:

Re: [Interest] Custom QtQuick Animator API?

2015-01-25 Thread Gunnar Sletta
On 22 Jan 2015, at 15:37, Ola Røer Thorsen o...@silentwings.no wrote: Hi all, I would like to create a custom Animator class, or something similar that can manipulate a QQuickItem's x and y position from the render thread. You cannot manipulate an item’s x and y from the render thread.

[Interest] Custom QtQuick Animator API?

2015-01-22 Thread Ola Røer Thorsen
Hi all, I would like to create a custom Animator class, or something similar that can manipulate a QQuickItem's x and y position from the render thread. The intended use is to move some label items on top of a 3d scene. The labels will follow certain entities in the 3d scene. I know it will