On 26 Jan 2015, at 10:04, Ola Røer Thorsen o...@silentwings.no wrote:
Hi Gunnar, thanks for the reply.
2015-01-25 16:42 GMT+01:00 Gunnar Sletta gun...@sletta.org
mailto:gun...@sletta.org:
No such plan, no :)
Doing custom animations on your nodes is easy using the QSGNode API
Hi Gunnar, thanks for the reply.
2015-01-25 16:42 GMT+01:00 Gunnar Sletta gun...@sletta.org:
No such plan, no :)
Doing custom animations on your nodes is easy using the QSGNode API
though. For instance, like it is done in the “threadedanimation” example:
On 22 Jan 2015, at 15:37, Ola Røer Thorsen o...@silentwings.no wrote:
Hi all,
I would like to create a custom Animator class, or something similar that can
manipulate a QQuickItem's x and y position from the render thread.
You cannot manipulate an item’s x and y from the render thread.
Hi all,
I would like to create a custom Animator class, or something similar that
can manipulate a QQuickItem's x and y position from the render thread.
The intended use is to move some label items on top of a 3d scene. The
labels will follow certain entities in the 3d scene. I know it will